TextInput key event delay
We have a flash game (Tirnua) that uses a lot of display code (papervision3D for example) and a TextInput for a user chat input. We are seeing some performance problems (under IE mostly) where the TextInput key event is delayed by severals seconds from when the key was typed. This makes the chat very difficult to use. We do not lose the events.
It seems the key event is delivered to the component by a callLater and that when the CPU is really busy, Later is too much later. Is that what's happening? Is there a way to control this delay?
Thank you,
Luc