Question
this code is not working for some reason
function setBullet(evt:MouseEvent):void
{
bullet--;
bulletsTxt.text = bullet.toString();
if(bullet == 0)
{
gameTimer.addEventListener(TimerEvent.TIMER_COMPLETE,gameOver);
}}
function setBullet(evt:MouseEvent):void
{
bullet--;
bulletsTxt.text = bullet.toString();
if(bullet == 0)
{
gameTimer.addEventListener(TimerEvent.TIMER_COMPLETE,gameOver);
}}
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