Touch gestures on mobile when exported to .oam file and used in Adobe Captivate
Hello,
I've been working on several projects in Adobe Animate which are all HTML5 canvas projects and have been coded using javascript. I'm using the exported .oam files to be placed in a Captivate course and everything is working fine, until I realized that the drag/slide interactions I have built-in weren't written for touch gestures (I'm not a coder/programmer, so I apologize for my incorrect terminologies which I'm sure I'll use).
I tried adding both
createjs.Touch.enable(stage);
and
createjs.Touch.enable(this.stage);
to the first frame where all my code is, but neither have worked on the iPhone 7 I am using to test (in Chrome browser). They work fine when tested in Chrome on the desktop, and even after I embed them in Captivate and publish the Captivate file they work fine on the desktop, but on the iPhone the .oam file will lose all interactivity and rearranges the size of one of movieclips?
I'm not sure if this is something I need to correct on the Animate end or the Captivate end?
Any help would be much appreciated.
Thanks.
