Question
Video draw problem AS 3.0
Hello,
I am using the BitmapData.draw() method to draw a Sprite into a bitmap object. The Sprite contains a video with an flv playing in it, the FLV is paused. I then create a new Bitmap object and add the bitmapdata to it. Then I placed the bitmap on the display list. When the bitmap is displayed, the contents of the video disapear but everything else from jpg images to text remain. I then tried to use the DisplayObject,cacheAsBitmap to make sure the video was drawn on the bitmap level, but then the video only appears to be around 2 pixels tall.
Is there a problem with the video class and rendering when it comes to bitmaps?
*Edit*
Does anyone have any ideas?
Don
I am using the BitmapData.draw() method to draw a Sprite into a bitmap object. The Sprite contains a video with an flv playing in it, the FLV is paused. I then create a new Bitmap object and add the bitmapdata to it. Then I placed the bitmap on the display list. When the bitmap is displayed, the contents of the video disapear but everything else from jpg images to text remain. I then tried to use the DisplayObject,cacheAsBitmap to make sure the video was drawn on the bitmap level, but then the video only appears to be around 2 pixels tall.
Is there a problem with the video class and rendering when it comes to bitmaps?
*Edit*
Does anyone have any ideas?
Don