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ID 19
Participant
February 5, 2018
Answered

When increasing size of character's head, the eyes and mouth stay the same size. Any help?

  • February 5, 2018
  • 2 replies
  • 236 views

     Hello.

     New to Animate/Flash. I was drawing a character a bit ago. I animated some eye blinking and mouth chewing. After, I wanted to increase the size of the art after previewing the piece, but when I increase the size of the head, the eyes and mouth still remain the same size, and in the same place (I also moved the head to a different position on the screen).

     Note that I did NOT convert anything to a symbol of any kind. Is there a way to increase to sync the scaling of all selected layers? This is kind of bothersome. Any help would be greatly appreciated.

     Thanks in advance.

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Correct answer ClayUUID

This is why when you're developing a character you put all the pieces in a single master container clip. Then put that clip on the main timeline. This way everything that should move and scale together, does.

2 replies

ClayUUIDCorrect answer
Legend
February 5, 2018

This is why when you're developing a character you put all the pieces in a single master container clip. Then put that clip on the main timeline. This way everything that should move and scale together, does.

JoãoCésar17023019
Community Expert
Community Expert
February 5, 2018

Hi.

If you didn't convert your shapes to symbol, I can assume your animation is extended in the main timeline, right?

So what you have to do is:

- Look for a button in the bottom of the timeline called Edit Multiple Frames (Shift + Alt + E);

- Click on it;

- Drag the handles that appear over the timeline numbers to delimit all the frames you want;

- Select all the shapes you need with the selection tool (creating a selection box or selecting everything with Ctrl/Cmd + A);

- And then you can resize everything all at once.

Hopefully it's gonna help you.

Regards,

JC