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Participant
January 31, 2022
Question

Falling objects rotation

  • January 31, 2022
  • 1 reply
  • 565 views

Hello, I need to know how I can rotate objects when they are falling down from the sky. I need they will be still rotating when they are falling. Have you some advice for me please? Thank you. 

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1 reply

CoSA_DaveS
Adobe Employee
Adobe Employee
February 1, 2022

Do you have separate puppets for each object? If so, you can keyframe the Rotation property of the Transform behavior for each one.

But if you’re using Particles, I don't think there's a way to impart continuous rotation for them. The Honor Emitter Transform option could be combined with rotating the emitter with keyframes, but that just sets the initial rotation, not continuous rotation. And it also affects the initial direction of movement which you probably don't want.

By carefully setting up a particle emitter to crash particles against a corner (using Physics) you can probably get them all spinning, but then they would be in a single line.

Known Participant
March 5, 2022

Could Physics affect a puppet with Cycles...?

CoSA_DaveS
Adobe Employee
Adobe Employee
March 5, 2022

That's a good idea, as long as you've created all the elements by hand (e.g. adding the rotating cycle to the scene a bunch of times), not generating them using Particles (because behaviors don't run on particles — for performance reasons).