Feature Focus: Modernized GPU support
Character Animator (Beta) Version 23.1 builds (v23.1.0.16 and later) now have improved stability and performance when drawing content in the Scene and Puppet panels, and rendering to disk, by updating the GPU requirements from OpenGL to use Metal on macOS and DirectX 12 on Windows. Recent macOS systems should support Metal. Windows systems with older GPUs might require updated display drivers to support DirectX 12.
As you use Character Animator (Beta), please let us know if any errors or glitches appear while doing the following operations:
- Using the Scene or Puppet panels
- Rendering to disk (commands in the File > Export submenu)
Known issues and limitations
No known issues at this time. Please let us know if you encounter any problems.
What we want to know
We want to hear about your experience using the Scene and Puppet panels:
- Did you encounter any errors when launching Character Animator (Beta) or opening a scene or puppet?
- Are you seeing any visual glitches (e.g., blurry or offset content) in the Scene or Puppet panel?
- Is the responsiveness of the application noticeable slower?
- Did you have to update your graphics/display driver to resolve any errors?
Thank you! We’re looking forward to your feedback.
Use this Beta forum thread to discuss this modernized GPU support and share your feedback with the Character Animator team and other Beta users. If you encounter a bug, let us know by posting a reply here or choosing “Report a bug” from the “Provide feedback” icon in the top-right corner of the app.
