Upper torso and shoulders rise when calibrating or recording
- December 16, 2021
- 1 reply
- 328 views
I've five different puppets in a given scene, a number of which are from the Puppet Generator a few weeks ago and to which I've added legs and such. Two of them are displaying odd behavior - manual dragging and testing appears fine, but the moment that I attempt to calibrate with the camera input or record, the upper section of the torso/body rises on either side of the head, along with the shoulder points. I've experimented with deleting each of these components separately, but the behavior is replicated by the remaining section(s). One is a three-quarters view, one is simple frontal. (In attempting to resolve this I think I've mucked other pieces up too! DOH!)
I managed to resolve this with a third puppet by replicating the exact directory structure and rigging of one of the characters that DOES work as designed but I can't figure these two out. No hidden layers, no empty layers, nothing that I can see. Experimeted with setting Gravity to 100, linking the shoulders to the waist, but no luck. Thanks so much!!
