CF 9MX Object Destruction
Hello all.
I am a brand new CF developer (9MX), and have have not been able to Google for an answer to my question:
How does one destroy an object such as a component object?
I can use <cfset foo = new bar() /> for creation of a new component object, but can find zero references as to how an object is destroyed (if it's even possible).
I want to destroy an object when finished with it, then create a new one (which will have a different valid base state). While I don't use a large number of them, I'm trying to avoid the overhead associated with having objects which are no longer in use while others are being created.
Thanks.