Answered
Providing Arguments for a entire component
I am new to the <cfcomponent> game, but while writing
my first component I find myself coding the same arguments for many
functions. How do I go about coding my arguments once and re-use
them within many functions. Do I create a function at the beginning
and set the access to private and my returntype to struct? If so,
does the structure store the names as Arguments.name and does the
query use the same syntax (#Arguments.name#)?
Any thoughts, resources or examples would be most appreciated.
Any thoughts, resources or examples would be most appreciated.