Skip to main content
Inspiring
March 24, 2019
Question

Working with Non Color Managed graphics apps before Photoshop

  • March 24, 2019
  • 3 replies
  • 2352 views

With most higher end displays being wide gamut, if you work in almost any 3D apps, the output from the framebuffers are generally not color managed. Thus, color decisions you make are being done in the native gamut of the display, even if it's calibrated and profiled.

I've only ever come up with a few options to deal with this:

1) Make larger color decisions in the non color managed environment and once you import into PS, you have to do some conversions and assignments of profiles to get it to match, but it's not an ideal solution.

2) If you have higher end displays, force your display into an sRGB or aRGB color space and then calibrate and profile. That way the framebuffer more closely matches a standard device independent color space and you can still use color management.

3) Don't buy high gamut displays.

Which brings me to my question. Aside from has anyone else figured out a better workflow, some people I know are calibrating their displays, but abandoning the use of the generated display profile and instead leaving windows in its default sRGB color management settings.  As I'm a Mac user and don't run into this, I was curious if doing this has the same effect as clamping the gamut at the hardware? Is this just a software version of this?  Doing this basically throws out all color management, but basically converts everything to the same color space (sRGB) and then the outputs regardless of the application match.  I'm unclear what window's CM system is actually doing if left unaltered vs actually setting up proper CM.

Cheers,

Jeff

    This topic has been closed for replies.

    3 replies

    NB, colourmanagement
    Community Expert
    Community Expert
    March 25, 2019

    Hi Jeff

    You write:

    With most higher end displays being wide gamut, if you work in almost any 3D apps, the output from the framebuffers are generally not color managed. Thus, color decisions you make are being done in the native gamut of the display, even if it's calibrated and profiled.

    I've only ever come up with a few options to deal with this:

    1) Make larger color decisions in the non color managed environment and once you import into PS, you have to do some conversions and assignments of profiles to get it to match, but it's not an ideal solution.

    As you write - not ideal, plenty of time a wasted in that process

    2) If you have higher end displays, force your display into an sRGB or aRGB color space and then calibrate and profile. That way the framebuffer more closely matches a standard device independent color space and you can still use color management.

    Yes, if you have WG [Wide Gamut] displays that's is what I would do, set gamut to sRGB during calibration [colornavigator can do that, for example] - of course doing that does “waste” the potential of the WG display somewhat, but until the issue of vital app's without colourmanagement is sorted, it's pretty much the only workable solution. Of course you can "switch" gamuts, [perhaps to an Adobe RGB calibration] when using Photoshop etc. but that might well be tedious.

    Those 3D apps aren’t cheap, though, and people are judging colour, the developers really should be working on implementing colourmanagement! You users should perhaps get together on this, petition them. look how Adobe InDesign knocked Quark off the top step of the rostrum by doing colourmanagement right when Quark's was pretty awful.

    3) Don't buy high gamut displays.

    Yeah, a possibility, but it may be getting more difficult to do that as WG is more widely adopted. Or maybe connect a second non WG display for judging the 3D work.

    Which brings me to my question. Aside from has anyone else figured out a better workflow, some people I know are calibrating their displays, but abandoning the use of the generated display profile and instead leaving windows in its default sRGB color management settings. 

    not a good idea at all

    As I'm a Mac user and don't run into this, I was curious if doing this has the same effect as clamping the gamut at the hardware?

    NO

    Is this just a software version of this?  Doing this basically throws out all color management, but basically converts everything to the same color space (sRGB) and then the outputs regardless of the application match. 

    Thats not a description of what happens

    I'm unclear what window's CM system is actually doing if left unaltered vs actually setting up proper CM.

    OK, the “display” profile does not “clamp the display gamut.

    PLUS if your WG display is calibrated to Adobe RGB gamut (approx) then using sRGB as the display profile will create issues with appearance.

    Your Photoshop image viewing would be toasted by doing that. Photoshop needs the correct display profile.

    In summary:  For accurate image and colour assessment on screen - the monitor display system must be properly calibrated & profiled - and the system / app's (where possible) must be provided with the correct ICC profile [in system settings].

    I hope this helps

    if so, please do mark my reply as "helpful" and if you're OK now, please mark it as "correct" below, so others who have similar issues can see the solution

    thanks

    neil barstow, colourmanagement

    Inspiring
    March 24, 2019

    >> With most higher end displays being wide gamut, if you work in almost any 3D apps, the output from the framebuffers are generally not color managed.

    it is almost impossible for most people to edit sRGB color (with any degree of accuracy) in a non-colormanaged environment using a so-called wide-gamut monitor

    >> some people I know are calibrating their displays, but abandoning the use of the generated display profile and instead leaving windows in its default sRGB color management settings.  As I'm a Mac user and don't run into this, I was curious if doing this has the same effect as clamping the gamut at the hardware? Is this just a software version of this?  Doing this basically throws out all color management, but basically converts everything to the same color space (sRGB) and then the outputs regardless of the application match.

    i really lost you there after your first sentence - but if your destination color environment is based on sRGB you may do better at your "3" option above (either "Don't buy high gamut displays," you wrote, or set an sRGB preset on your monitor and hardware profile it, as someone else wrote).

    >> I'm unclear what window's CM system is actually doing if left unaltered vs actually setting up proper CM.

    the last time i looked at Windows - it passed through the source RGB 'numbers' to the monitor without altering them

    and the half-color managed Windows apps (Adobe excluded) Assigned/Assumed sRGB then Converted

    i am not so sure Windows OS and "proper CM" go hand in hand (until you introduce an app that actually reads an embedded ICC profile and Converts to a proofing space, like a monitor for example

    but your milage may vary...

    Inspiring
    March 24, 2019

    > don't use applications without color management. Just don't.

    >> That's nice in theory, but 99% of the applications used in the 3D industry are not color managed and likely never will be for the foreseeable future due to legacy code that makes up the ones many use. The ones that do have it are only partially implemented.

    that's pretty much the point here and it is clear you understand the question you are asking...

    jmottleAuthor
    Inspiring
    March 24, 2019

    Well all of that was the lead up to the real question at the bottom that so far has not been answered.

    some people I know are calibrating their displays, but abandoning the use of the generated display profile and instead leaving windows in its default sRGB color management settings.  As I'm a Mac user and don't run into this, I was curious if doing this has the same effect as clamping the gamut at the hardware? Is this just a software version of this?  Doing this basically throws out all color management, but basically converts everything to the same color space (sRGB) and then the outputs regardless of the application match.  I'm unclear what window's CM system is actually doing if left unaltered vs actually setting up proper CM.

    I agree that M$ has no clue about color management and like most things tries to adopt their own standards, which is why if someone does chose to use it with the default settings (https://www.thewindowsclub.com/reset-display-color-settings-to-default?fbclid=IwAR0-AYIatdPtqOuNz7fyHyHpVG_nxe98jPZZA_4-… I am unclear from a technical perspective what Windows is doing and what impacts it has on the display output.

    D Fosse
    Community Expert
    Community Expert
    March 24, 2019

    A wide gamut display absolutely requires full color management at all times. End of story.

    So you have three options:

    • set your display to emulate sRGB. Most wide gamut models can do that. Of course, that's a monumental waste of money.
    • don't use applications without color management. Just don't.
    • or if you absolutely have to, ignore what you see.

    To be clear, a standard gamut display is also inaccurate without color management. A wide gamut one is just more inaccurate. A question of degrees.

    jmottleAuthor
    Inspiring
    March 24, 2019
    • don't use applications without color management. Just don't.

    That's nice in theory, but 99% of the applications used in the 3D industry are not color managed and likely never will be for the foreseeable future due to legacy code that makes up the ones many use. The ones that do have it are only partially implemented.  I've been lobbying for much of my 23 year career and it's simply not technically possible without a complete rewrite of major underlying systems.

    TheDigitalDog
    Inspiring
    March 24, 2019

    jmottle  wrote

    • don't use applications without color management. Just don't.

    That's nice in theory, but 99% of the applications used in the 3D industry are not color managed and likely never will be for the foreseeable future due to legacy code that makes up the ones many use.

    It's simple: IF color appearance is at all important, you must have color management. There's no way around that fact. Using sRGB isn't a fix either. Non color management applications have no idea what sRGB means nor do they have any idea about the conditions of the display to produce a preview. The advise of 'don't use' is spot on. IF you care about color appearance. Further:

    sRGB urban legend & myths Part 2

    In this 17 minute video, I'll discuss some more sRGB misinformation and cover:

    When to use sRGB and what to expect on the web and mobile devices

    How sRGB doesn't insure a visual match without color management, how to check

    The downsides of an all sRGB workflow

    sRGB's color gamut vs. "professional" output devices

    The future of sRGB and wide gamut display technology

    Photo print labs that demand sRGB for output

    High resolution: http://digitaldog.net/files/sRGBMythsPart2.mp4

    Low resolution on YouTube: https://www.youtube.com/watch?v=WyvVUL1gWVs

    Author “Color Management for Photographers" & "Photoshop CC Color Management/pluralsight"