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Inspiring
Jan 27, 2017 6:44 PM UTC
Answered

OAM scale?

In Animate 2007cc my animation scale perfectly.  When I put the OAM in Dw 2017cc, it do not scale for the small device.  The game stay with the save Width and Height. What I have to do to make it work.

Thank you

Lise

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    pziecina
    pziecinaCorrect answer
    Legend
    Jan 27, 2017 6:49 PM UTC

    Did you create using % values?

    If you did not then the oam will not scale. Also ensure to use % values when inserting into your Dw document.

    5 replies

    pziecina
    pziecinaCorrect answer
    Legend
    Jan 27, 2017 6:49 PM UTC

    Did you create using % values?

    If you did not then the oam will not scale. Also ensure to use % values when inserting into your Dw document.

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    Inspiring
    Aug 3, 2018 2:18 PM UTC

    I'm having the same problem. Using responsive export publish settings in Animate CC latest version, I insert .oam file as an animated composition into latest dreamweaver with fluid layout and get this:

      <object id="EdgeID" type="text/html" width="820" height="420" data-dw-widget="Edge" data="animation_assets/TexasAniCheck/Assets/TexasAniCheck.html">

      </object>

    Width and height are hard coded and not responsive. If I change width to 100% it will scale but the height does not. This leaves a large gap below animation and addition content on page. If I set height to a percentage (100%) the animation becomes very small around 40x40px. If I remove height it disappears. I've been using Flash since it came out but can't transition to Animate CC without a fix. Please help.

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    BenPleysier
    Community Expert
    Community Expert
    Aug 3, 2018 4:26 PM UTC

    Paula has answered the original question. If that does not solve your problem then there is a possibility that the cause of your problem lies elsewhere. In that case, please start a new discussion.

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    Preran
    Legend
    Jan 27, 2017 6:47 PM UTC

    Not an answer really, but did you follow the process in this document? OAM publishing for Animate CC

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