11.8beta crashes when running from DirectX PIX
Hi guys,
My flash project uses Stage3d rendering, and I was using PIX (Performance Investigator) from DirectX SDK to debug rendering. It worked great with 11.5 debug player.
Since then we upgraded do 11.7, and now testing 11.8beta just release, and when I start our application from PIX, player crashes.
This is info PIX reports:
PIX Logfile created at: 4:07:54 PM
Frame 000001 ....PRE: Frame(1)
Frame 000001 ........PRE: D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 2080, 0x0035E050, 7, 7, 0x078BF78C, 0x078BF7D4, 0x078BF790)
Frame 000001 ............PRE: AddObject(D3D11 Device, 0x08975190, 0x005D23D4)
Frame 000001 ............POST: <TRUE> AddObject(D3D11 Device, 0x08975190, 0x005D23D4)
Frame 000001 ............PRE: AddObject(DXGI Factory, 0x08975948, 0x005894A8)
Frame 000001 ............POST: <TRUE> AddObject(DXGI Factory, 0x08975948, 0x005894A8)
Frame 000001 ............PRE: AddObject(DXGI Adapter, 0x08975AA8, 0x005D3A90)
Frame 000001 ............POST: <TRUE> AddObject(DXGI Adapter, 0x08975AA8, 0x005D3A90)
Frame 000001 ............PRE: AddObject(DXGI Device, 0x08975C10, 0x005D20CC)
Frame 000001 ............POST: <TRUE> AddObject(DXGI Device, 0x08975C10, 0x005D20CC)
Frame 000001 ............PRE: AddObject(D3D11 Device Context, 0x089B6FA0, 0x097800A4)
Frame 000001 ............POST: <TRUE> AddObject(D3D11 Device Context, 0x089B6FA0, 0x097800A4)
Frame 000001 ........POST: <S_OK> D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 2080, 0x0035E050, 7, 7, 0x078BF78C, 0x078BF7D4, 0x078BF790)
Frame 000001 ........PRE: <this=0x089b6fa0>Unknown call(IID_ID3D10Multithread, 0x0035E08C)
Frame 000001 ........POST: <S_OK><this=0x089b6fa0> Unknown call(IID_ID3D10Multithread, 0x0035E08C)
Frame 000001 ........PRE: <this=0x08975190>ID3D11Device::QueryInterface(IID_IDXGIDevice, 0x0035E088)
Frame 000001 ........POST: <S_OK><this=0x08975190> ID3D11Device::QueryInterface(IID_IDXGIDevice, 0x0035E088)
Frame 000001 ........PRE: <this=0x08975c10>IDXGIDevice::GetAdapter(0x0035E094)
Frame 000001 ........POST: <S_OK><this=0x08975c10> IDXGIDevice::GetAdapter(0x0035E094)
Frame 000001 ........PRE: <this=0x08975aa8>IDXGIAdapter::GetParent(IID_IDXGIFactory, 0x078BF788)
Frame 000001 ........POST: <S_OK><this=0x08975aa8> IDXGIAdapter::GetParent(IID_IDXGIFactory, 0x078BF788)
Frame 000001 ........PRE: <this=0x08975aa8>IDXGIAdapter::QueryInterface({0x0aa1ae0a, 0xfa0e, 0x4b84, 0x86, 0x44, 0xe0, 0x5f, 0xf8, 0xe5, 0xac, 0xb5}, 0x0035E084)
Frame 000001 ........POST: <S_OK><this=0x08975aa8> IDXGIAdapter::QueryInterface({0x0aa1ae0a, 0xfa0e, 0x4b84, 0x86, 0x44, 0xe0, 0x5f, 0xf8, 0xe5, 0xac, 0xb5}, 0x0035E084)
An unhandled exception occurred.
Is there any workaround for this crash? Can it be fixed in the player? PIX is extremely useful to debug stage3d applications.
By the way, when running game outside of pix, all these players work fine.