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October 7, 2011
Question

Flash Player 11 Content Debugger @ 64 bit?

  • October 7, 2011
  • 7 replies
  • 50109 views

I see we only got a Flash Player Content Debugger for 32 bit.

http://www.adobe.com/support/flashplayer/downloads.html

Any 64bit version in sight?

I know FP 11 works on 64 bit, but I found no debugger for it ::- /

    This topic has been closed for replies.

    7 replies

    Participant
    July 11, 2012

    I was wondering why I even need to debug a self install program on my computer in the first place that (since v9) has been resembling/acting more like apple/mac products than adobe. I may not be a technical wizard but my dad has been a programmer since I was a baby, I'm almost 32 (doesn't mean he really taught me that much in computers but I know how to point and click) and my dad never let an apple/mac product into our house EVER, 1. because of how they continue to fail, their product leaves the assembly line before they re-check it to make sure it's properly debugged such as what is happening now, nwo I know with the solar flares and ladi da people want to blame the weather and all sorts of current things going on in the world even online hackers for the problem but all I want to do is enjoy watching my favorite tv programs and I can't even do that.....why should I have to debug something that is your job to fix? if I fix it than pay me for fixing your mess. send me your paycheck. you keep the bills for your failure but send me your revenue. my family still doesn't like apple products to this day and we don't buy those, so please stop producing those type of products (that quality) we GREATLY appreciate it, although competition is nice, it's scarce. Thank you and we appreciate your responsibility in fixing your screw up.

    pixel-worker
    Participant
    August 8, 2012

    @Animefan32: I have no idea what you're talking about. - But I would still appreciate if you're navigating to the bugbase site mentioned two posts earlier and vote for the issue there.

    Thanks

    Mr_Oz
    Participating Frequently
    January 15, 2012

    I copied the files from the debugger version in the Windows\sysWOW64\Macromed\Flash\ folder, installed the standard 64bit Flash Player, then copied the debugger files back to Windows\sysWOW64\Macromed\Flash\ to overwrite the standard 32bit files (not Windows\system32\Macromed\Flash, of course). I had to rename the standard Flash11e.ocx file because file permissions would not let me overwrite it. Now I have Flash in IE64 and IE32. Flash Builder gives a warning message every time I debug, but it works:

    "C:\Windows\System32\Macromed\Flash\Flash64_11_1_102.ocx

    Flash Builder cannot locate the required debugger version of Adobe Flash...

    Do you want to try to debug with the current version?"

    I click Yes and it debugs as usual with IE32. The warning is because Flash Builder reads the registry entry for the .ocx file required for Flash to work in IE64. I consider that less of a nuisance, but if I could turn off the warning message I would be happier. Perhaps Adobe could allow the debugger version to also install the standard Flash64_xxx.ocx without triggering the warning in Flash Builder.

    Mr_Oz
    Participating Frequently
    January 14, 2012

    I'm wondering if there is a way to have the debug version installed in Windows\SysWOW64 folder for IE32 and have the standard version installed in Windows\System32 for IE64. I am sure that IE32 and IE64 share the same registry entries, but there must be a workaround to achieve this. Any ideas?

    It's a nuisance for everyone that uses Flash Builder (and possibly Adobe's other Flash development software) to have no Flash Player at all in IE64. I have to keep copying and pasting addresses from one address bar to the other.

    Participating Frequently
    January 14, 2012

    On a 64-bit machine, 32-bit Flash Player files will be in Windows\SysWOW64\Macromed\Flash and 64-bit Flash Player files will be in Windows\System32\Macromed\Flash.

    Participating Frequently
    October 12, 2011

    Well when there is no 64bit content debugger why Flash Builder 4.5 always asks for it?

    As soon as I start to debug a project using a 32bit browser on Windows 7 64bit the IDE complains about not finding a debugger version in C:\Windows\System32\Macrmed\Flash64_11_0_1.ocx

    pwillener
    Legend
    October 13, 2011

    dpRob wrote:

    Well when there is no 64bit content debugger why Flash Builder 4.5 always asks for it?

    In that case you may get a better answer asking in the Flash Builder forum,

    October 14, 2011

    Hello Charles and thanks for answering.

    But as dpRob put it, there are issues with not having a 64 bit content debugger.

    Do you plan to release one?

    October 11, 2011

    We did not release content debugger for 64-bit players, please use the 32-bit players. 

    Participant
    October 11, 2011

    What about the Standalone Player of 64bit?

    October 11, 2011

    I said "content debugger".  There's a big difference between a player and a content debugger. The content  debugger is a player + code which allows  the IDE to connect to it so you can debug stuff.

    Participant
    October 8, 2011

    There isn't one and there won't be one. Use the 32-bit version for debugging.

    October 9, 2011

    Details?