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Participant
April 21, 2016
Question

GameInput giving different responses across 3 different browsers

  • April 21, 2016
  • 1 reply
  • 283 views

Win 7 service pack 1

Chrome 50.0.2661.75 m          Flash 21.0.0.216

IE 11.0.9600.18282                   Flash 21.0.0.213

Firefox 45.0.2                            Flash 21.0.0.213

FlashDevelop using Flex + AIR sdk (4.6.0 + 21.0.0)

The GameInput class, and subsequent objects and classes, are giving different results in each browser, with only Chrome functioning as I expect it to.

I'm testing http://sta.sh/088zx7tsaj2 and using the debug field I created to test how inputs are being read.

In Chrome, as mentioned, it works as intended: The swf loads, the input class starts setup, first button press occurs, and things continue.

In IE, the GameInput.DEVICE_ADDED event fires every frame, and while it says one device is available, does not detect inputs.

In Firefox, the DEVICE_ADDED event doesn't fire at all, and detects no devices added.

At this point, I don't know if its me, my computer, my lack of knowledge with setting up and using FlashDevelop, or if nobody has tried any SWF-based usb device game input stuff in four full versions.

This topic has been closed for replies.

1 reply

jeromiec83223024
Inspiring
April 22, 2016

The best way to get an answer would be to file a bug here:

http://bugbase.adobe.com/

Please include the reproducible testcase, and some details about the game controller and how you've connected it.  We'll have to track down comparable hardware, etc.

If you reply here with the bug number, I'll get it opened for investigation.

Thanks!

Participant
April 22, 2016

Thank you very much!

The bug number is 4144060. Hopefully I can be proven crazy, or this gets fixed soon enough. I have some games I want to try!