GameInput giving different responses across 3 different browsers
Win 7 service pack 1
Chrome 50.0.2661.75 m Flash 21.0.0.216
IE 11.0.9600.18282 Flash 21.0.0.213
Firefox 45.0.2 Flash 21.0.0.213
FlashDevelop using Flex + AIR sdk (4.6.0 + 21.0.0)
The GameInput class, and subsequent objects and classes, are giving different results in each browser, with only Chrome functioning as I expect it to.
I'm testing http://sta.sh/088zx7tsaj2 and using the debug field I created to test how inputs are being read.
In Chrome, as mentioned, it works as intended: The swf loads, the input class starts setup, first button press occurs, and things continue.
In IE, the GameInput.DEVICE_ADDED event fires every frame, and while it says one device is available, does not detect inputs.
In Firefox, the DEVICE_ADDED event doesn't fire at all, and detects no devices added.
At this point, I don't know if its me, my computer, my lack of knowledge with setting up and using FlashDevelop, or if nobody has tried any SWF-based usb device game input stuff in four full versions.
