Perlin noise internal implementation
What library does Flash Player use for rendering of perlin noise?
The implementation is unique, but I presume this must come from some C/C++ library, similar as how 2D drawing uses Cairo.
Searching the Flash avmplus source code at GitHub, I don't see any reference other than Greg Ward's Graphics Gems II recursive implementation of perlin noise in MathUtils::RandomPureHasher(int32_t iSeed) function.
Any insight as to the origin of source code used by Flash Player?
