Real Time Messaging Protocol
Hello,
I currently play an online Adobe Flash based game and have a question about security. The game is using Real Time Messaging Protocol to handle sending chat messages between players that are gathered in the same room on the game. It was brought to my attention by another player who was using Wireshark to see what his computer was sending back and forth, and it appears that the game is sending everyone's IP address in the clear to all the players in a room every time they said something. The game, and it's players, have been attacked by hackers before so I'm wondering how concerned should we be as players? Is there any other way the game could handle messaging between players that doesn't expose our IP addresses? Is there a setting to turn on encryption for this protocol? I hope I explained this well enough for someone to give me some help.
Thanks in advance
I think possibly they are using rtmfp not rtmp.
