Trouble with current playback time on progress bar
First, some terminology.
As Adobe Flash Player is preparing to play a video, it displays a spinning icon in the center of the video window. I have seen web pages which refer to this as the spinning beach ball. I will refer to this simply as the "spinning icon".
While Adobe Flash Player is playing a video, when one hovers the cursor over the video window (or moves the cursor while playing the video in full screen mode), one sees a progress bar at the bottom of the window. To the left of the progress bar is a pause button.
The progress bar has a pointer representing the current playback time within the video. The progress bar also has a display of the current playback time and length of the video (eg, 40:37 / 01:12:35, meaning that play back is at 40 minutes and 37 seconds within a video which is 72 minutes and 35 seconds long).
On my Windows XP system, when Flash Player V10.0.32.18 is playing a streaming video, the video pauses when bandwidth is momentarily insufficient to deliver the video bit stream. The spinning icon appears in the center of the video window. The current playback time on the progress bar also pauses, as it should. But when the video resumes, the current playback time does not begin incrementing again. It remains stalled at the time the pause occurred, which is irritating because it is no longer possible to tell how much time remains in the video.
It took me a very long time to discover that once the current playback time has stalled, pressing the pause button will cause the current playback time to refresh to the correct playback time and begin incrementing again. Yaaayyyyyy!
Now, perhaps someone can help me with a challenge I have been unable to solve.
On occasion, I want to back up a few seconds within a video. But if I use my mouse to grab the pointer within the progress bar and move it backward, moving the pointer only a few seconds is a huge challenge. Even a slight movement of my mouse moves the pointer back a minute or two.
Is there a way to move the pointer using a key (eg, an arrow key) so that each key press moves the pointer back only a second or two?
And how about being able to key in a time and press enter, thereby causing the pointer to move to the specified time? Any way to do that?
