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Participating Frequently
December 29, 2015
Question

Why is there duplicate headers on every page in my script?

  • December 29, 2015
  • 1 reply
  • 607 views

Hi there,

I don't know what suddenly happen but now I have duplicate headers on every page from the first page header. When I try deleting it, shockwave plugin crashes. Thanks to anyone who could be of help.

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    1 reply

    chris.campbell
    Legend
    December 29, 2015

    I'm sorry you're running into problems with Flash Player and Adobe Story.  Could you go to "about:flash" in your Chrome address bar and copy/paste the entire page that is displayed into a forum reply?  We'll take a look at this ASAP.

    Thanks,

    Chris

    Participating Frequently
    December 29, 2015

    Thank you for replying, there you go.

    About Flash

    Google Chrome47.0.2526.106 (m)
    OSWindows UNKNOWN SP0 64 bit
    Flash plugin20.0.0.267 C:\Users\User\AppData\Local\Google\Chrome\User Data\PepperFlash\20.0.0.267\pepflashplayer.dll
    --- Crash data ---
    Crash ReportingEnable crash reporting to see crash IDs
    For more detailshttps://support.google.com/chrome/?p=ui_usagestat
    --- GPU information ---
    --- GPU driver, more information ---
    Vendor Id0x8086
    Device Id0x0a26
    Driver vendorIntel Corporation
    Driver version10.18.15.4256
    Driver date7-17-2015
    Pixel shader version5.0
    Vertex shader version5.0
    GL_VENDORGoogle Inc.
    GL_RENDERERANGLE (Intel(R) HD Graphics 5000 Direct3D11 vs_5_0 ps_5_0)
    GL_VERSIONOpenGL ES 2.0 (ANGLE 2.1.0.2e2f3b79e4e3)
    GL_EXTENSIONSGL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image