CFF fonts - alias for animation
We are having a problem when animating and scaling some text with the new CFF embedding method. When it gets quite small the font is too 'sharp' and there is a shimmering effect where the player attempts to render the font and fit it into the pixels. Applying a heavier anti alias would help here. And setting the cffHinting doesn’t seem to make much difference.
With the old components we had things like fontSharpness and fontThickness to control this. There doesn't seem to be an equivalent here.
Am I missing something - or is something like this in the pipeline?
