Changing InlineGraphicElement.source when image is still downloading
If I detect that the content of an InlineGraphicElement is too large (either pixels of bytes) I want to stop it downloading and replace it with a different image. I successfully detect the cases when it is too large (listener on InlineGraphicElement.graphic as Loader.contentLoaderInfo).
I can stop the download by directly calling methods on the Loader, but then changing the source never seems to work on the InlineGraphicElement.
If I simply change the source on the InlineGraphicElement - it does not stop the loading of the original image - and then never seems to load the new one - if the original hadn't loaded at the time of the switch.
