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Known Participant
August 20, 2008
Question

Does Player 10 / Fx4 include advances to runtime reflection / mutability?

  • August 20, 2008
  • 3 replies
  • 616 views
Hey guys,

Just wondering if there're plans to add better runtime support for reflection and mutability in the Player 10 + Gumbo combo? Things like being able to cast subclasses of Proxy to whatever you please, or assigning "implements" traits at run-time? I'm thinking of devoting a fair bit of my hobby dev time to developing something along these lines for Fx3, but if it's coming soon oficially I'd like to either put it off, or at least try and mimic the API calls as closely as possible :)


Cheers,
-Josh

--
"Therefore, send not to know For whom the bell tolls. It tolls for thee."

:: Josh 'G-Funk' McDonald
:: 0437 221 380 :: josh@gfunk007.com


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3 replies

Known Participant
August 21, 2008
Dammit, I was 2/3rds through building pretty much the same thing :)

Not much help for the evil runtime stuff I'm thinking of, I'm still trying to research how feasible it is, reading through the AVM2 docs and stuff, but it's looking good so far... The only thing I'm worried about is tripping the security watchguards in Player.


-Josh

On Thu, Aug 21, 2008 at 8:48 PM, zwetan < member@adobeforums.com> wrote:

A new message was posted by zwetan in



Developers --

 Does Player 10 / Fx4 include advances to runtime reflection / mutability?



Hi,



>

> Just wondering if there're plans to add better runtime support for

> reflection and mutability in the Player 10 + Gumbo combo? Things like being

> able to cast subclasses of Proxy to whatever you please, or assigning

> "implements" traits at run-time? I'm thinking of devoting a fair bit of my

> hobby dev time to developing something along these lines for Fx3, but if

> it's coming soon oficially I'd like to either put it off, or at least try

> and mimic the API calls as closely as possible :)

>



trait at runtime ?

humm unlikely to happen, the trait is not accessible at all from code



maybe what's in here can help

http://code.google.com/p/maashaack/source/browse/#svn/trunk/ES4a/src/system/reflection



some things are missing, like we want to reinject the dynamic/prototype infos

into the XML from the describeType, but still even not optimized ClassInfo

is usefull to us so maybe it could be usefull to you.



cheers,

zwetan





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--
"Therefore, send not to know For whom the bell tolls. It tolls for thee."

:: Josh 'G-Funk' McDonald
:: 0437 221 380 :: josh@gfunk007.com


Participating Frequently
August 21, 2008
Hi,

>
> Just wondering if there're plans to add better runtime support for
> reflection and mutability in the Player 10 + Gumbo combo? Things like being
> able to cast subclasses of Proxy to whatever you please, or assigning
> "implements" traits at run-time? I'm thinking of devoting a fair bit of my
> hobby dev time to developing something along these lines for Fx3, but if
> it's coming soon oficially I'd like to either put it off, or at least try
> and mimic the API calls as closely as possible :)
>

trait at runtime ?
humm unlikely to happen, the trait is not accessible at all from code

maybe what's in here can help
http://code.google.com/p/maashaack/source/browse/#svn/trunk/ES4a/src/system/reflection

some things are missing, like we want to reinject the dynamic/prototype infos
into the XML from the describeType, but still even not optimized ClassInfo
is usefull to us so maybe it could be usefull to you.

cheers,
zwetan
matt_chotin
Inspiring
August 21, 2008
Nope, no plans for something like this, hobby away :-)<br /><br /><br />On 8/20/08 3:57 PM, "Josh McDonald" <member@adobeforums.com> wrote:<br /><br />A new discussion was started by Josh McDonald in<br /><br />Developers --<br /> Does Player 10 / Fx4 include advances to runtime reflection / mutability?<br /><br />Hey guys,<br /><br />Just wondering if there're plans to add better runtime support for reflection and mutability in the Player 10 + Gumbo combo? Things like being able to cast subclasses of Proxy to whatever you please, or assigning "implements" traits at run-time? I'm thinking of devoting a fair bit of my hobby dev time to developing something along these lines for Fx3, but if it's coming soon oficially I'd like to either put it off, or at least try and mimic the API calls as closely as possible :)<br /><br />Cheers,<br />-Josh