flash.media.scanHardware not working on Mac OS
Hi,
I have an application in which I use flash.media.scanHardware() to force a scan and then check Camera.Names before actually trying to get the camera using Camera.getCamera(). It works pretty smoothly on Windows platforms. But on Mac OS, flash.media.scanHardware() does not seem to do anything at all. In other words Camera.names is empty unless I call Camera.getCamera first.
Interestingly this is an issue only with Safari and Firefox but not with Google chrome. So I was wondering if I am missing any runtime support in Safari and Firefox for flash.media.scanHardware to work. Is this a bug? I searched for this and no one seemed to have this issue before. The closest I could find was a similar issue in Adobe Air.
Thanks
Borno
