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November 9, 2009
Question

How does TLF supports MultiLingual languages and implementation?

  • November 9, 2009
  • 1 reply
  • 597 views

Hi,

I have some issue with implementation of multi languages to display in the editor.

Coming to my case.

Intially content is this...

When i am trying to edit the same...it displays like this.

Can anyone help me why its displaying in form of boxes.

Thanks in advance.

This topic has been closed for replies.

1 reply

Adobe Employee
November 10, 2009

The boxes are the way the Player draws characters when the font does not have the correct glyphs, and it cannot find another font that does have them.The Player will look at other fonts it recognizes (they have to be Open Type fonts), but if it doesn't find those it will resort to boxes (sometimes called .notdef).

Are you doing this on a Mac? Have you tried this with a font appropriate for the language?

- robin

November 10, 2009

Hi Robin,

In Mac its looks fine. But i am also looking over windows, where the issue comes up.

Can you help me for the same.

Adobe Employee
November 11, 2009

Try setting the locale="ja" on the Japanese text.

Richard