Access Server Variables In C++ Plug-in
Is there any way to access a Flash Media Server server-side script through a C++ plugin? I know you can call server-side functions, but I want to use the plugin to do image processing, so I need to get bitmap data from the client to the plugin.
I've been poring over the documentation and the forums and there doesn't seem to be any way for the plugin to communcate with the server other than to read Event properties. If this is the only way for the plugin to recieve data from the server, is there any way to override an event property to send custom data?