Question
FLV To .WAV/.MP3 converter
I know there's been a lot of talk about the NellyMonster
codec. I've spent a week coding my own linux based equivalent of
Flash Media Server/Red 5, which I'm happy to say already it works
better than both the aforementioned servers (although in the spirit
of being a tight-fisted developer I won't be releasing my tool :D).
However, now I have come to a crossroads where I need to convert my
.FLV generated files into .WAV/.MP3 format for post-processing. So
I'd like to know which way is best to take this. So far I see:
i) Reverse engineer the infamous NellyMonster codec. (so far no one has managed to accomplish this feat, and I'm not an audio compression genius. So this can be crossed off).
ii) Create a Flash App that plays the .FLV sample, and redirect the Audio Output into the Audio Input, while running a second program that records the Audio Input in a more sane format. (this is possible but quite elaborate. but I'm sure I could buy quite a few computers for $2k or $7k and get them to simply function as .FLV -> .WAV converters :D)
iii) Buy Flash Media Server for $2k or NellyMonster's Conversion tools (Crispa?) for around $7k.
Now, this is the point where I need more clarification. I've heard that Adobe have developed a tool that can convert/decode the .FLV format into .WAV/.MP3 . What I'd like to know is how this is packaged in the licensed version of FMS. I have a trial version on my computer and I can't seem to find this NellyMonster .FLV->.WAV/.MP3 converter. What is the command line parameters for the tool. And would it be possible to use a trial version of such a tool while development/testing, and then purchase the license for any commercial uses?
iv) Wait for Adobe to release a new version of Flash which records Audio using a codec that is more open source friendly. Hopefully this may happen before my multi-milliondollar award winning project will be released...
i) Reverse engineer the infamous NellyMonster codec. (so far no one has managed to accomplish this feat, and I'm not an audio compression genius. So this can be crossed off).
ii) Create a Flash App that plays the .FLV sample, and redirect the Audio Output into the Audio Input, while running a second program that records the Audio Input in a more sane format. (this is possible but quite elaborate. but I'm sure I could buy quite a few computers for $2k or $7k and get them to simply function as .FLV -> .WAV converters :D)
iii) Buy Flash Media Server for $2k or NellyMonster's Conversion tools (Crispa?) for around $7k.
Now, this is the point where I need more clarification. I've heard that Adobe have developed a tool that can convert/decode the .FLV format into .WAV/.MP3 . What I'd like to know is how this is packaged in the licensed version of FMS. I have a trial version on my computer and I can't seem to find this NellyMonster .FLV->.WAV/.MP3 converter. What is the command line parameters for the tool. And would it be possible to use a trial version of such a tool while development/testing, and then purchase the license for any commercial uses?
iv) Wait for Adobe to release a new version of Flash which records Audio using a codec that is more open source friendly. Hopefully this may happen before my multi-milliondollar award winning project will be released...
