Question
FMS3 as multiplayer game server
Hi Guys,
I'm busy looking for stats on how many connections / users FMS Interactive server can take. We are planning a multiplayer chat / gaming environment based on flash technology.
All stats that i've found so far talk about streaming video limits, not gaming terms. Is there a rough ballpark on how many concurrent users I can expect from a server? 500 / 1000 / 3000 ??? (servers are dedicated by the way, all database / files etc will be elsewhere).
We are also looking at going down the origin + 2 edge servers as an initial setup. What result would this have on number of connections? i.e would each server add less connections in edge mode than it would if it were a standalone server?
I realise that a lot of this is down to how our app is built but some theoretical knowledge would be very handy... we are aiming for a 10k concurrent user setup.
Many thanks for any information
p.s. we have specs for a quad core, 2Gb RAM, running RedHat ES4 - i know this will make a big difference too
I'm busy looking for stats on how many connections / users FMS Interactive server can take. We are planning a multiplayer chat / gaming environment based on flash technology.
All stats that i've found so far talk about streaming video limits, not gaming terms. Is there a rough ballpark on how many concurrent users I can expect from a server? 500 / 1000 / 3000 ??? (servers are dedicated by the way, all database / files etc will be elsewhere).
We are also looking at going down the origin + 2 edge servers as an initial setup. What result would this have on number of connections? i.e would each server add less connections in edge mode than it would if it were a standalone server?
I realise that a lot of this is down to how our app is built but some theoretical knowledge would be very handy... we are aiming for a 10k concurrent user setup.
Many thanks for any information
p.s. we have specs for a quad core, 2Gb RAM, running RedHat ES4 - i know this will make a big difference too
