How to connect javascript client to ams (rtmp and shared objects)
Hello everybody,
- in 2008 I created an online card game: a flash client and a flash media server.
- In 2010, I bought a rtmp library for objective c (from the midnight coders) and developped the ipad client
- in 2012, I bought a new version of fms (5)
This was just to highlight that I already invested a lot of time and money in ams.
So now, as Flash is rarer and rarer in the browsers, I would like to rebuild a game client in javascript: but it seems that no javascript library are existing yet (I would be ready to buy one..), so what are my options ?
I am not using any streaming functionality but my game is using a rtmp connection and shared objects..
Should I look into building a gateway, on the server, node.js-socket.io discussing with ams, for instance (it that is possible..), and my javascript would do a standard socket connection to the socket.io ?
I need guidance to understand where I should be invested my (little spare) time ![]()
Thanks!
Cyril
