Question
Live Stream Bandwidth Limiting
I have confirmed this behavior in FMS 3.0.2 on Windows 2003,
Vista, and Linux.
In prior versions of FMS if I had a publisher sending a live video feed to the server, then I could have subscribers connect to the server and set a bandwidth limit for them and the server would ensure that the subscribers only got as much bandwidth as I set for them. As of version 3, the server now ignores this limiting for live streams.
You can set a limit on the publisher which of course then limits the live stream that subscribers view, but that is not what I want. I want to have the publisher push a live stream at the quality I specify and then I need a way to give some subscribers a lower bandwidth version of that stream. This all worked fine in prior versions of FMS and I can't imagine this is intended behavior in version 3, but it seems like a major oversight.
The bug can be replicated by creating a simple flash app to stream live video to the server and then in a separate NetConnection, subscribe to that live stream and display it. Then on the server side, setup an application.onConnect to do a setBandwidthLimit on the subscriber and you can see that it is totally ignored. You get the full bandwidth stream even though the limit should be reduced for the subscriber.
In prior versions of FMS if I had a publisher sending a live video feed to the server, then I could have subscribers connect to the server and set a bandwidth limit for them and the server would ensure that the subscribers only got as much bandwidth as I set for them. As of version 3, the server now ignores this limiting for live streams.
You can set a limit on the publisher which of course then limits the live stream that subscribers view, but that is not what I want. I want to have the publisher push a live stream at the quality I specify and then I need a way to give some subscribers a lower bandwidth version of that stream. This all worked fine in prior versions of FMS and I can't imagine this is intended behavior in version 3, but it seems like a major oversight.
The bug can be replicated by creating a simple flash app to stream live video to the server and then in a separate NetConnection, subscribe to that live stream and display it. Then on the server side, setup an application.onConnect to do a setBandwidthLimit on the subscriber and you can see that it is totally ignored. You get the full bandwidth stream even though the limit should be reduced for the subscriber.
