Question
Player stopps while playing big "data only" stream
I developped 2 applications. The first one creates a "data
only" (NS.send()) stream. The second one, running on a different
machine plays it back. While recording the stream and playing it
back live, everything worked fine. In order to replay the stream at
a later time i chose the "record" option. In my Media Server
Application Folder several up to 4 GB (8 hours) files were created.
When I try to replay the recorded streams with my second
application, the player halts after several seconds. I have to
mention that the stream is not constantly filled with data, there
may be gaps of several seconds maybe even minutes.
I get the following NS status notifications:
Netstream.play.reset
Netstream.play.start
(NS.myfunction invoked a few times)
Netstream.Buffer.full
(NS.myfunction invoked several times)
Netstream.Play.Stop (no reason)
(NS.myfunction invoked several times)
Netstream.Buffer.flush
(NS.myfunction invoked several times)
Netstream.Buffer.empty
I get the following NS status notifications:
Netstream.play.reset
Netstream.play.start
(NS.myfunction invoked a few times)
Netstream.Buffer.full
(NS.myfunction invoked several times)
Netstream.Play.Stop (no reason)
(NS.myfunction invoked several times)
Netstream.Buffer.flush
(NS.myfunction invoked several times)
Netstream.Buffer.empty
