Question
Recorded data-only stream and buffer time
I ran into an interesting problem. My application records a
data-only stream (via FMS 2.0) which contains various events that
occur during a session. During playback, if I don't set a buffer on
the Netstream object on the client, for the most part, the events
get triggered at proper times. However, if I do set a buffer (and I
tried values from 5 to 100 seconds) a certain number of events just
don't get triggered from the data stream. The greater the buffer,
the more events are skipped. I would ideally like to have a buffer.
Is this a bug, or is this one of those aggravating and perplexing 'features' of flash's stream implementation?
Is this a bug, or is this one of those aggravating and perplexing 'features' of flash's stream implementation?
