Shared Ball example works poorly! Is this the best FMS can do?
I used AS2 to recreate the shared ball example ( a simplified version) but the ball is really jerky. I've set so.setFps(60) and it's just as bad. The active client is only updated when the mouse stops (the ball simply follows the mouse in my version) and the receiving client is very jerky even with swf framerate set to 60fps! Any suggestions? Or is FMS just for video (I don't plan to recreate Youtube)? I am really disappointed and frustrated.
Thanks for any suggestions
