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ghost31379
Inspiring
May 4, 2009
Question

Streaming Live Audio...skipping?

  • May 4, 2009
  • 2 replies
  • 2835 views

Coding world....im losing my wits .....does anybody have a clue or experienced the same problem as I'm having or know how to solve. I am streaming audio live from my server and it keeps going in and out every so often almost like a buffer issue. I cant seem to find any documentation as to why this keeps occuring and i'm pretty certain my flash code has nothing to do with it but i cant seem to find any other server explanation. Im using a fast DSL connection so I seriously doubt its that so i'm at wits end.

Does anybody know what could potentially be the problem with connection or is that just a side effect of using FMS or if there's anything I can do to minimize the skipping during live continuous audio stream.

........i'm at the edge of the cliff.....ready to jump

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    2 replies

    Participant
    May 4, 2009

    So, can I safely assume that this is true for live video as well?  We're trying to stream live video to FMS 3.5 server and have nothing but skipping and buffering issues.  These are clients with Core 2 Duo processors and logitech or I-sight cameras.  Clients are connected to network at 100Mbps and Server is connected at 1Gbps.  Does the live streaming not work with the built in live application on FMS 3.5?  FYI, we're using Live Media Encoder 3 as our streaming client.

    ghost31379
    Inspiring
    May 4, 2009

    Same type of deal seams to happen either way with video.....only difference is there are alot more things you can do help out the video like increasing the quality or bandwidth and some other things to keep this down to a minimal from what i learned.....but not much of nothing for audio....i build my own encoders so i dont really use Flash Media Live Encoder....i like to have control over what i'm doing.....

    Now if you are saving the file that you're streaming....there are some things you can do with the buffer to minimize it....

    and if you're streaming live without saving it....there's a few things you can do to minimize it as well......

    Participant
    May 4, 2009

    Can you elaborate on what those things are?  I'd like to mitigate the buffering as much as possible.  Even on lower bitrate streams it seems that I have buffering issues.  I've added the isLive=true variable to my flashvars in the object code, but that hasn't seemed to make a difference.

    May 4, 2009

    It happens due to live buffer size (Netstream.LiveDelay) growing abrupty due to network glitches.

    Currently, The only & only one way to avoid this is by using a small buffer say 0.1 seconds using setBufferTime API.

    ghost31379
    Inspiring
    May 4, 2009

    kewl.....thanx man.....i just stepped away from the curb.....lol was gonna jump .....

    I'm testing it out now.....trying to make it do......and it has helped......not getting it as much so far.....but i'm still testing to see if i can make it do even less with some abstract coding