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Participant
Feb 4, 2010 8:06 AM UTC
Question

Microsoft XNA font embedding rules

Hello friends. I'm looking to make a Microsoft XNA game, and would like to know Adobe's policy on embedded fonts. Basically, you put the fonts into an image file, usually a .BMP file. Microsoft Visual Studio and XNA will basically take that .BMP file, and convert it to a proprietary file format, .xnb. Does this require any special license?

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    4 replies

    Known Participant
    Sep 2, 2010 4:47 AM UTC

    Does the embedding licenses mentioned here matter when converting a font to a BMP to be used in a game?

    http://www.adobe.com/type/browser/info/embedding.html

    Am I limited to only using fonts listed as  "Embedding: Editable", or is that only referring to the vector shapes in a font?

    The Nintedo Wii game I am working on uses a BMP file of every character, that is dynamically put together to display text strings, so there is no vector curves of the font in the distributed game.

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    MiguelSousa
    Participating Frequently
    Sep 2, 2010 7:46 PM UTC

    You can use the fonts to create as many BMP files as you need.

    No, you're not restricted to fonts listed as  "Embedding: Editable".

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    MiguelSousa
    Participating Frequently
    Feb 4, 2010 7:23 PM UTC

    Adobe's font EULA allows you to create BMP files using fonts licensed from Adobe. No special license is necessary.

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    JRP_AAAAuthor
    Participant
    Feb 4, 2010 8:57 PM UTC

    Thanks for the quick answer. I'll be sure to let anyone else know if the topic ever comes up.

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