Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
Locked
3

iOS 64-bit support

Contributor ,
Oct 20, 2014 Oct 20, 2014

Does AIR 15.x support 64-bit architecture on iOS 8?

Soon Apple will impose this requirement. https://developer.apple.com/news/?id=10202014a

TOPICS
Air beta
8.9K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Oct 20, 2014 Oct 20, 2014

This is in works. Please stay tuned!

Translate
Adobe Employee ,
Oct 20, 2014 Oct 20, 2014

This is in works. Please stay tuned!

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Contributor ,
Oct 21, 2014 Oct 21, 2014

Thanks for the answer Romil!

In clear speak, the answer is: AIR 15.0.0.328 Beta does not support iOS 64-bit, but a future release will.

I want to emphasize what other concerned developers are saying on the post at Re: AIR 64-bit Required By Apple from February 2015. It is absolutely critical that Adobe get a stable AIR GM that supports 64-bit iOS in a timely manner (3 months left). Developers will need this release even earlier, to test their software and update their ANEs (1.5 months left?). I have a big iOS AIR project that is just starting and has a target release window right around the newly imposed requirement date, so a lot is riding on this.

A formal updated AIR roadmap post with ETAs would help allay any doubts. Or, just surprise us and publish the new version

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Dec 15, 2014 Dec 15, 2014

Hi Everyone,

We have added support for 64-bit in Adobe AIR iOS, and we are super excited to get your feedback. Please  download latest beta from Download Adobe AIR 16 Beta - Adobe Labs.

Here are the release notes.

Thanks

Govinda Gupta

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Dec 15, 2014 Dec 15, 2014

Wonderfull. Thank you AIR team 🙂

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Dec 16, 2014 Dec 16, 2014

Fantastic news!

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Dec 16, 2014 Dec 16, 2014

How does it work for the ANE?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Dec 16, 2014 Dec 16, 2014

ANE recompiling just worked for me fine. Just make sure your XCode project is building $(ARCHS_STANDARD) and not just $(ARCHS_STANDARD_32_BIT) (ie, you are building for arm7 and arm64)  (If doing iOS Simulator support add x86_64 to your existing i386 support).

Universally recompiled ANEs should then just work fine with the 64-bit AIR 16 SDK.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Dec 16, 2014 Dec 16, 2014

So will have to recompile then right?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Dec 16, 2014 Dec 16, 2014

Yea, I'd assume most (if not all) previous ANE binaries only have arm7 support in them, and one needs to use the new SDK and universal XCode projects to get the 'arm7 + arm64' versions built.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Dec 17, 2014 Dec 17, 2014

Dear Developer,

As we announced in October, beginning February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.

If you have any questions, visit the Apple Developer Forums.

Best regards,

Apple Developer Technical Support

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Dec 26, 2014 Dec 26, 2014

Are there any guides how to recompile a universal ANE?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Dec 26, 2014 Dec 26, 2014

Well the change you need to do is inside your Xcode project, under Build Settings -> Architectures , make sure that you have selected "Standard Architectures (armv7, arm64)". One last thing to ensure that Valid Architectures should also contain arm64 entry along with other armv7 entries.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Jan 03, 2015 Jan 03, 2015

Does the new AIR SDK support iOS 64-bit for Flex Developers?

I saw that the new AIR SDK(December 18, 2014) has supported iOS 64-bit, but it was only supported in the new compiler. See this:

Please note that support for creating universal IPA binaries will only be available in the new compiler. The legacy compiler is not (and will not be)

compatible with iOS 64-bit. Because of this, it will be removed with version 16 of the AIR SDK. To ensure that Adobe as well as third party tools

are able to work with this AIR SDK, the -useLegacyAOT option will continue to exist, but will be internally mapped to the new compiler.

AFAIK, the Flex uses the old compiler and AIR SDK for Flex Developers doesn't include ActionScript 2.0 Compiler. As a Flex developer, what shall I do?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guest
Feb 27, 2015 Feb 27, 2015
LATEST

For Flex Development

Refer to this article for help in replacing w/ the latest.

https://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.html

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines