Hey Steve, thank you for taking the time to reply. I'm sure everyone will have a different use case scenario for wanting to include something like this in their work flow and for me there are several reasons why this would be incredibly useful. I had started using flash about 12 years ago but as my job role developed, it became more beneficial to educate my self with after effects as it was predominantly video work that was taking lead. I had downloaded animate CC recently in the hope something familiar would come back to me but I alas, I need to find time to get to grips with it again and unfortunately that isn;t looking likely over the next few months of projects.
Another key reason is the captivate project I would like to use this for is based on an animation i actually produced a while back built in After Effects. This heavily made use of animated masks and shapes to bring to life and whilst I wouldn;t be able to use the exact content created previously, the scenes, characters etc are already put together in a near as format for what this plug in can work with which is another major plus on my end.
Probably the biggest reason though is I can use after effects comfortably and am much more familiar with how to animate and do whats needed without any faffing around or scratching my head - which there will be a lot of as I get to grips with Animate CC.
this project initially kicked off when using Flash as an output from captivate wasn;t to much of an issue. This year has seen a big change in that with how the web in general views the original flash format. plus there was now a need to make it available on mobile, what was a very straight forward task with a packaged flash file turned into a how the hell do i pull this off in HTML5 - it is a very ambitious project to say the least. Then I discovered this plug in yesterday - for me this would be the exactly what was needed as it compliments and existing pipeline of assets already in After Effects.
I am really hoping the white boarder thing can be resolved so i can fit it in frame and allow it to scale as needed. I'd managed to get my other method running in HTML5 in a responsive project and functioning on a range of mobile devices both android and apple with everything functioning like a dream - it took me ages to come up with a way to achieve the same look like that and for it flow as smooth as did. But that process is a very off the wall approach and it still resorts to various assets being called from the server. This plug in would package a whole scene into one file, rather than multiple elements that need to be downloaded which is how the other method is currently working 😕