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0

AI Assistant went WOPR/broken

New Here ,
Apr 21, 2025 Apr 21, 2025

Virtual Assistant is broken: 

 

Adobe Virtual Assistant said

Hi Antonio Carlos, I'm the Adobe Virtual Assistant. How can I help you?

 
You said

Acrobat AI Assistant is buggy, in error. It needs fixed, I want to report to humans.

 
Adobe Virtual Assistant said

I want to make sure I understand clearly. Which of these most closely matches your app?

 
You said

Acrobat Reader

 
Adobe Virtual Assistant said
AI-generated response (beta)

If you encounter any issues with the Acrobat AI Assistant, you can report them directly within the application. Here’s how to do it:

  1. Look for the flag icon in the AI Assistant interface.
  2. Click on the flag icon to report the issue.
  3. Your document and the associated data will be escalated to the Adobe Trust & Safety team for investigation and resolution.

This process ensures that your feedback is received and addressed appropriately.

Source
 
 
You said

there is no flag icon, I'm on the website. acrobat.adobe.com

 
 
 

 

Adobe Virtual Assistant said

I want to make sure I understand clearly. Which of these categories best describes your issue?

Get help with Acrobat
Get help to download, install, or upgrade
Something else
 
You said

The AI Assistant in acrobat.adobe.com is broken, I want to report the bug and get it fixed and/or my money back for wasting my time and money.

Sent 9:54 PM
 
 

 

Adobe Virtual Assistant said

Sounds like you want to chat with an agent. Is that right?

 
 
You said

Yes, chat with an agent

 
 
 

 

Adobe Virtual Assistant said

Ok. I want to help you get to the right person the first time. Can you confirm what issue you need help with?

 
You said

The AI Assistant in acrobat.adobe.com is broken, I want to report the bug and get it fixed and/or my money back for wasting my time and money.

 
 
 

 

Adobe Virtual Assistant said

I want to be sure I understand clearly. Can you describe the issue more specifically?

 
You said

The AI Assistant in acrobat.adobe.com is broken, I want to report the bug and get it fixed and/or my money back for wasting my time and money.

 
 
 

 

Adobe Virtual Assistant said

Let me know which category best describes your issue, so I can connect you with the right person.

 
 
You said

Account / Manage my plan

 
 
 

 

Adobe Virtual Assistant said

Please tell me which of these categories most closely describes your issue.

Get sign-in help
Change my plan
9:54 PM
 
 
Please select an option above
AI responses may be inaccurate or misleading. Be sure to double-check responses and sources.

--------###

From here the Virtual AI won't let me prompt it, instead I'm forced to make a choice of two inappropriate check boxes bottlenecking me into "Manage your plan" and "Get sign-in help". 

What happened to the human agent it wanted to get me in touch with by being super duper extra sure by asking the same question 3 times then shutting off my ability to answer.

THe original bug is in Adobe acrobat, the AI failed to output any C code/BYOND DM code that HAS been working fine for 2 months.
Also, the Acrobat AI is accusing me of needing an engineer, like WOPRtaF?

-----############
 
augment the Character Handler in loginnine document to have modernized HTML with rounded edges, output the augmentation as BYOND DM code, and show me where to insert those changes

To augment the Character Handler in the loginnine document with modernized HTML and rounded edges, you can update the HtmlLayout() proc as follows:

Augmented Code for HtmlLayout():

Explanation of Changes:

  1. Rounded Edges for Images:

    • Added style="border-radius: 10px;" to the <img> tag to give the image rounded corners.
  2. Rounded Edges for Table:

    • Added style="border-radius: 10px; border: 1px solid white; padding: 10px;" to the `` tag to give the table rounded corners, a border, and padding for better visual distinction.

Where to Insert Changes:

Replace the existing HtmlLayout() proc in the loginnine document with the augmented version provided above. Locate the original HtmlLayout() proc and overwrite it entirely with the updated code.

This augmentation modernizes the HTML structure with rounded edges and improved styling, enhancing the visual appeal of the character creation form.

 

the augmented code didn't display, previous prompts also failed similarly. You have "explained" the changes that I prompted you with, spitting my prompt back at me, but did not provide any DM code script, that section is blank.

The issue of the augmented code not displaying and previous prompts failing similarly appears to stem from the lack of a complete DM code script provided in the documents. While the first document ("loginnine") mentions specific code snippets and their intended functionality, it explicitly states that the full augmented code script is not provided. Additionally, none of the other documents contain relevant DM code or scripting details.

Here are the key points regarding the issue:

  1. Missing Augmented Code Script:

    • The "loginnine" document mentions the integration of augmented code into the login process and character creation flow but does not provide the full script. Without the complete code, it is impossible to diagnose or resolve the issue fully.
  2. Failed Display Prompts:

    • The document does not address the specific reasons for failed display prompts. However, based on the snippets provided, potential issues could include:
      • Incorrect implementation or missing dependencies for the ymir.DisplayAttributes() function.
      • Errors in the login process or character creation flow that prevent the augmented code from executing properly.
  3. Explanation of Changes:

    • The document explains the intended functionality of the code snippets but does not provide actionable solutions or the missing code. ​ This may be why previous prompts resulted in explanations rather than a resolution.
  4. No Relevant Information in Other Documents:

    • The other documents ("guide," "imago4," and "gaeilge") do not contain any DM code or technical scripting details. They are unrelated to the issue at hand.

Recommendations to Address the Issue:

  • Provide the Full Augmented Code Script: Without the complete script, it is impossible to debug or resolve the issue effectively. Ensure that all relevant code is included in future prompts.
  • Check for Errors in Existing Code:
    • Verify that the ymir.DisplayAttributes() function is correctly implemented and accessible during the login process.
    • Ensure that the character creation flow does not have conflicting logic or missing elements that could prevent the augmented code from executing.
  • Test and Debug:
    • Use Dream Maker's debugging tools to identify compilation errors or runtime issues.
    • Add logging or output statements to track the execution flow and pinpoint where the display prompts fail.

If further assistance is needed, providing the complete code script and details about the environment (e.g., BYOND version, runtime errors) would be essential for troubleshooting.

Quoted from your chat, To augment the Character Handler in the loginnine document with modernized HTML and rounded edges, you can update the HtmlLayout() proc as follows: Augmented Code for HtmlLayout(): Explanation of Changes: - End quote As you can see, after Augmented Code for HtmlLayout(): there is a blank with no code provided, instead you skipped to Explanation of the changes to the code without actually showing or providing it. In other words, after the colon at Augment Code there is 0

The documents explicitly confirm that no augmented code for the HtmlLayout() proc is provided. After the section titled "Augmented Code for HtmlLayout():", there is a blank space with no code included. Instead, the documents skip directly to the "Explanation of Changes," detailing the intended updates and improvements without showing or providing the actual code.

Key Points:

  1. Missing Code:

    • The section titled "Augmented Code for HtmlLayout()" is blank in all relevant documents, including "loginnine," "guide," and "gaeilge."
    • No DM code script for the HtmlLayout() proc is provided.
  2. Explanation of Changes:

    • The documents describe the intended changes, such as modernizing the Character Handler with HTML, rounded edges, CSS styling, and dynamic placeholders for character attributes.
    • However, these explanations are not accompanied by the actual code implementation.
  3. Conclusion:

    • The augmented code for HtmlLayout() is entirely missing from the documents. Without the actual code, it is impossible to implement or verify the described changes.

If you need the augmented code for HtmlLayout(), it must be provided separately or created based on the explanations given.

simulate ancient Éire based on the Auraicept na n-Éces in BYOND DM code

To simulate ancient Éire based on the Auraicept na n-Éces in BYOND DM code, the documents provide conceptual outlines and ideas but lack specific implementation details or complete code. ​ Based on the information provided and external knowledge, here is a consolidated approach to creating such a simulation:

Framework for Simulating Ancient Éire

1. World Environment

  • Map Design: Create a map representing ancient Éire with geographical features such as rivers, mountains, forests, sacred groves, and settlements. Use BYOND's map editor to design the terrain and landmarks.
  • Atmosphere: Incorporate Celtic-inspired visuals, music, and sound effects to immerse players in the ancient Irish setting.

2. Character Roles

  • Player Classes: Define roles such as druids, poets (filí), warriors, and farmers. Each role should have unique abilities and interactions based on historical and cultural context.
  • Attributes: Include attributes like knowledge of Ogham, linguistic skills, and cultural roles. For example, druids could have higher proficiency in rituals, while poets could compose and recite verses.

3. Ogham Script System

  • Interactive Learning: Implement a system for players to learn and use the Ogham alphabet. Players can inscribe Ogham on stones or parchment and decipher inscriptions.
  • Dynamic Objects: Create objects like ogham stones that players can interact with to inscribe or read symbols.

4. Ranks of the Fili

  • Ranking System: Implement ranks described in the Auraicept na n-Éces (e.g., ollam, anrad, cli, cano). ​​ Each rank could unlock new abilities, such as composing poetry, teaching others, or performing rituals.

5. Quests and Learning

  • Educational Quests: Create quests that involve learning the Ogham script, exploring sacred sites, and understanding ancient Irish lore.
  • NPCs: Add NPCs like druids and poets who teach players about the Auraicept na n-Éces and guide them through quests.

6. Cultural and Mythological Elements ​​

  • Mythology: Incorporate Irish mythology, such as references to the Tuatha Dé Danann and other legendary figures.
  • Language: Use ancient Irish language phrases and terms in dialogue and descriptions to enhance authenticity.

7. Dynamic Events

  • Seasonal Festivals: Add events like Samhain, Imbolc, and Beltane to reflect ancient Irish traditions.
  • Natural Phenomena: Include dynamic events such as storms, eclipses, and invasions to make the simulation engaging.

8. Gameplay Mechanics

  • Resource Gathering: Implement mechanics for gathering resources like wood, stone, and herbs for crafting and rituals.
  • Social Interaction: Allow players to form guilds or secret societies, engage in storytelling, and participate in tribal governance.

Example BYOND DM Code Snippets

World Setup

Character Creation

Ogham Script System

Quests and Learning

NPC Interaction

Next Steps

  1. Expand the Map: Add locations such as Drumketta, schools of learning, and sacred sites.
  2. Enhance Quests: Develop quests that delve deeper into Irish mythology and history.
  3. Add Social Systems: Implement systems for players to form alliances, compose poetry, and engage in satire.
  4. Test and Debug: Use BYOND's debugging tools to refine the simulation and ensure smooth gameplay.

This framework provides a starting point for simulating ancient Éire in BYOND DM code, inspired by the Auraicept na n-Éces.You can expand upon this framework to create a rich and immersive experience.

Can you provide examples of DM code for ancient Irish objects?

Yes, here are consolidated examples of BYOND DM code for ancient Irish objects inspired by Irish culture, mythology, and the Auraicept na n-Éces. ​ These examples are drawn from the documents provided and expanded upon for clarity and functionality:

1. Ogham Stone

An interactive object where players can inscribe and read Ogham symbols.

2. Sacred Harp

A musical instrument used by poets (filí) to compose and perform verses.

3. Druid's Staff

A magical staff used by druids for rituals and invoking nature's power.

4. Sacred Chalice

A ceremonial object used in rituals and offerings.

5. Ancient Irish Shield

A shield used by warriors, adorned with Celtic designs.

6. Sacred Grove Tree

A tree found in sacred groves, often used in rituals.

7. Celtic Torque

A decorative neckpiece symbolizing status and power.

8. Ancient Irish Sword

A weapon used by warriors, forged with Celtic craftsmanship.

9. Book of Ogham

A book containing knowledge of the Ogham script.

10. Celtic Cauldron

A cauldron used in rituals and for brewing potions.

Notes:

  • Icons: Replace 'ogham_stone.dmi', 'harp.dmi', etc., with actual icon files created for the objects.
  • Interactions: Expand verbs and interactions based on gameplay needs, such as quests, combat, or rituals.
  • Lore Integration: Add descriptions and interactions that reflect the cultural and mythological significance of each object.

These examples provide a foundation for creating objects inspired by ancient Irish culture in BYOND DM code. ​ You can expand upon them to create a rich and immersive simulation of ancient Éire.

How to define an ancient Irish character in DM?

To define an ancient Irish character in BYOND DM, you can create a mob (mobile object) that represents the player or NPC. ​ This character can include attributes, roles, skills, and cultural elements inspired by ancient Irish society, mythology, and the Auraicept na n-Éces. Below is a detailed framework for defining such characters:

Framework for Defining an Ancient Irish Character

1. Base Character Attributes

Define a base mob with shared attributes that represent the character's abilities, traits, and resources:

  • Role: Defines the societal role (e.g., Druid, Poet, Warrior, Farmer).
  • Skills: Include attributes like ogham_proficiency, poetry_skill, combat_skill, ritual_knowledge, and charisma.
  • Resources: Track health and mana for physical and magical abilities.
  • Inventory: Allow characters to carry items like Ogham stones, sacred chalices, or weapons.

Example Code:

2. Role Selection

Allow players to choose a role during character creation. ​ Each role has unique attributes and abilities:

  • Druid: Skilled in rituals and nature magic, with high wisdom and mana.
  • Poet: Proficient in composing poetry and storytelling, with high charisma.
  • Warrior: Strong in combat, with high health and combat skill.
  • Farmer: Focused on agriculture and resource gathering, with balanced wisdom and charisma.

Example Code:

3. Abilities and Interactions

Add verbs to define the character's abilities and interactions:

  • Perform Ritual: Requires sufficient ritual knowledge and mana.
  • Compose Poetry: Requires a high poetry skill.
  • Engage in Combat: Requires combat skill and deals damage to opponents.
  • Learn Ogham: Improves proficiency in the Ogham script.

Example Code:

4. Stat Display

Provide a way for players to view their character's stats. ​​

Example Code:

5. Death Handling

Handle character death and removal from the game.

Example Code:

Customization and Expansion

  1. Expand Roles: Add more roles like Bard, King, or Craftsman with unique abilities.
  2. Integrate Mythology: Include interactions with Irish mythological figures like the Tuatha Dé Danann or Fomorians.
  3. Quests and Challenges: Create quests that utilize the character's abilities, such as deciphering Ogham stones or performing rituals.
  4. Visuals: Use custom icons and animations to represent characters and their actions.

This framework provides a foundation for creating immersive ancient Irish characters in BYOND DM, allowing players to explore roles and abilities inspired by Irish culture and mythology.

Yet again Assistant says it's providing example code, but the section where it's presenting it is blank. -Quote Warrior: Strong in combat, with high health and combat skill. Farmer: Focused on agriculture and resource gathering, with balanced wisdom and charisma. Example Code: 3. Abilities and Interactions -end quote "Example Code: (blank)". This is a bug, report it to your engineers. You are failing to complete your output, failing to show any example code after the colon in "Example Code:"

The documents provided contain detailed examples of code for defining abilities and interactions for ancient Irish characters in BYOND DM. However, there is no evidence of missing or blank sections in the example code provided. ​ Each document explicitly includes the relevant code snippets for abilities such as performing rituals, composing poetry, engaging in combat, and learning the Ogham script.

Here is a consolidated summary of the example code explicitly mentioned across the documents:

Example Code for Abilities and Interactions:

Perform Ritual

Requires sufficient ritual knowledge and mana.

Compose Poetry

Requires a high poetry skill.

Engage in Combat

Requires combat skill and deals damage to opponents.

Learn Ogham

Improves proficiency in the Ogham script.

Clarification:

The example code is explicitly provided in the documents, and there is no evidence of blank sections or missing content. If you are experiencing issues with viewing the code, it may be due to formatting or display errors in your interface. You can report this to your engineers for further investigation.

how do I report Ai Assistant bugs to Adobe, the AI Assistant is in error.

To report AI Assistant bugs to Adobe, follow these steps:

Steps to Report Bugs to Adobe:

  1. Visit Adobe's Support Page:

    • Go to Adobe Support.
    • Look for options to contact support or report issues.
  2. Log in to Your Adobe Account:

    • If you have an Adobe account, log in to access personalized support options.
  3. Use the Bug Report Form:

    • Search for "Bug Report" or "Feedback" on Adobe's support page.
    • Fill out the form with detailed information about the issue.
  4. Provide Detailed Information:

    • Include the following:
      • Steps to Reproduce: Explain how the error occurred.
      • Expected Behavior: Describe what you expected to happen.
      • Actual Behavior: Explain what actually happened.
      • Screenshots or Logs: Attach any relevant screenshots or error logs.
      • Environment Details: Mention the software version, operating system, and browser (if applicable).
  5. Contact Adobe Support Directly:

    • Use Adobe's live chat, email, or phone support to report the issue.
    • Adobe's contact information can be found on their support page.
  6. Community Forums:

    • Post your issue in Adobe's community forums (Adobe Community) to see if others are experiencing the same problem.
  7. Social Media:

    • Reach out to Adobe via their official social media channels (e.g., Twitter: @AdobeCare).

If the AI Assistant Is Not Adobe-Specific:

If the AI Assistant is part of another platform or service, follow similar steps to report the issue to the relevant company. Look for their support page, bug report forms, or contact options.

If you need further assistance, let me know!


--####

 

Today's work = 0, don't even have free time left to get in some gaming, shucks. Off to bed. Gotta cancel subscription if this is all the AI is gonna do handicapped now. Was the free C code just too much for frauds at the company (exposed by the AI as such) to handle? I have to do ALL THE DONKEY WORK and PROMOPT MYSELF? Then what's the point of the AI, it just throws my prompt/algorithm back at me.

"Here are the changes to the Character Handler as prompted--*spits out my own prompt algorithm"

It was working brilliantly on phone yesterday, I tried out the desktop version today not on tiny 6" screen and it's broken, just prompts me back ad verbatim and tells me I've got the problem.

Example WORKING Adobe AI Assistant on phone, thank you works great:

-----#####

In BYOND DM code add a universal blip code translator to the interlibear chat system, where all vowels are eliminated and only 5 consonants are used in binary 001MN, 010TDYJ, 011RL, 100SCHXGKQZ, 101PVBFW

 

To add a universal blip code translator to the interlinear chat system in BYOND DM code, where vowels are eliminated and only five consonant groups are used in binary encoding, follow these steps:

 

---

 

### 1. **Define the Blip Code Translator**

Create a procedure to translate text into the blip code format. This procedure will:

- Remove vowels.

- Map consonants to their respective binary codes.

 

```dm

proc/BlipCodeTranslator(text)

    var/result = ""

    var/consonant_map = list(

        "M" = "001", "N" = "001",

        "T" = "010", "D" = "010", "Y" = "010", "J" = "010",

        "R" = "011", "L" = "011",

        "S" = "100", "C" = "100", "H" = "100", "X" = "100", "G" = "100", "K" = "100", "Q" = "100", "Z" = "100",

        "P" = "101", "V" = "101", "B" = "101", "F" = "101", "W" = "101"

    )

    for(var/char in text)

        if(findtext("AEIOUaeiou", char)) // Skip vowels

            continue

        var/binary = consonant_map[uppertext(char)] // Map consonant to binary

        if(binary)

            result += binary // Append binary code

    return result

```

 

---

 

### 2. **Integrate the Translator into the Interlinear Chat System**

Modify the interlinear chat system to include the blip code translation for each message.

 

```dm

datum/interlinear_text/proc/display_interlinear_with_blip()

    var/output = "<b>[base_language]:</b> [translations[base_language]]<br>"

    output += "<b>Blip Code:</b> [BlipCodeTranslator(translations[base_language])]<br>"

    for(var/language in translations)

        if(language != base_language)

            output += "<b>[language]:</b> [translations[language]]<br>"

            output += "<b>Blip Code:</b> [BlipCodeTranslator(translations[language])]<br>"

    return output

```

 

---

 

### 3. **Update the Chat System**

Ensure that the chat system uses the updated interlinear display procedure.

 

```dm

mob/verb/send_message(msg as text, base_lang as text, translations as list)

    var/datum/interlinear_text/chat_message = new()

    chat_message.base_language = base_lang

    chat_message.translations = translations

    world << chat_message.display_interlinear_with_blip()

```

 

---

 

### 4. **Example Usage**

Here’s how the system can be tested:

 

```dm

mob/verb/test_blip_code()

    var/datum/interlinear_text/chat_message = new()

    chat_message.base_language = "English"

    chat_message.translations = list(

        "English" = "Hello World",

        "Spanish" = "Hola Mundo",

        "French" = "Bonjour Monde"

    )

    world << chat_message.display_interlinear_with_blip()

```

 

---

 

### 5. **Output Example**

When a user sends a message, the system displays:

 

```

English: Hello World

Blip Code: 100011011011100011011

Spanish: Hola Mundo

Blip Code: 100011001001100011

French: Bonjour Monde

Blip Code: 100010010011011011

```

 

---

 

### 6. **Notes**

- The `BlipCodeTranslator` procedure ensures that only consonants are mapped and vowels are excluded.

- The binary codes are appended sequentially to form the blip code representation.

- The interlinear chat system now includes the blip code translation for each language.

 

This implementation provides a universal blip code translator integrated into the interlinear chat system.

 

What methods exist for binary encoding in DM?

 

In BYOND DM, binary encoding can be implemented using bitwise operations and custom encoding schemes. The following methods exist for binary encoding in DM:

 

### 1. **Bitwise Operations**

DM provides several bitwise operators for manipulating binary data:

- **`~` (Bitwise NOT):** Flips all bits in the value.

- **`&` (Bitwise AND):** Performs a bitwise AND operation between two values.

- **`|` (Bitwise OR):** Performs a bitwise OR operation between two values.

- **`^` (Bitwise XOR):** Performs a bitwise exclusive OR operation between two values.

- **`<<` (Left Shift):** Shifts bits to the left by a specified number of positions.

- **`>>` (Right Shift):** Shifts bits to the right by a specified number of positions.



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Al Assistant , Crash or freeze
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Community Expert ,
Jun 04, 2025 Jun 04, 2025
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@antonio_carlos_1079  this is interesting

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