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I'm trying to figure out what I need to do to create an AR asset that looks like a hole going into a wall or floor.
I figured this would be easy using some occlusion material but I haven't come across anything yet.
I tried a "holdout" shader in blender and it didn't work. I also tried flipping normals to see if I could get a cylinder to render the inside only, but no luck.
Any advice is greatly appreciated!
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Hi, @Gnar29858824r1qt Occlusion(and portals) are not a feature that is available in Aero today. That being said, we know its a feature users want, and I will update you as feature develop. Thanks
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Occlusion isn't supported even as a shader?
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Hi there, maybe you can use cubes/rectangles as masks? Look at the thread below:
https://community.adobe.com/t5/adobe-aero-discussions/invisible-plane-to-ride-quot-construction-quot...
Hope that helps!