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Participating Frequently
December 2, 2022
Question

GPU Hardware Acceleration not enabled

  • December 2, 2022
  • 4 replies
  • 4085 views

I have a 3080TI and Adobe Media Encoder/Adobe Premier are not using it to render even if Hardware accelaration is enabled. Its a major problem, cause i'm sure rendering with it will be 100% faster than with the cpu (9900k)

 

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4 replies

Warren Heaton
Community Expert
Community Expert
December 4, 2022

You have a great graphics card for 3D work.  For video editing, it just isn't as important.

Legend
December 2, 2022

What is your output format? And what colorspace are you outputting in?

 

Also, what codec and colorspace is your imported footage shot in?

Participating Frequently
December 3, 2022

Input files and work contained in the project: animation, video(mp4), png, jpg, effects into AfterEffects , exported using "queue in AME" button to Media Encoder
Render settings:
1920x1080 resolution
H.264 Encoder
settings: Hardware encoding / Profile Main / Level 4.2 / Export Color Space Rec.709 / HDR Graphics White (Nits) 100

Bitrate:
VBR, 1 pass, 6000 kbps
Time interpolation: Optical flow

Inspiring
December 3, 2022

As much as I enjoy delving into my imagination to find answers to technical stuff, I still believe even in the case you have described I should have noticed a serious improvement in total time spent to render a project (the same one) while adding a significantly faster and more capable GPU. Some of the processes you described should have been alot faster and the time allocated to the CPU stay the same, which would have amounted to a change of total time to render.

If thats not the case, there is a serious issue in the program which is causing a mismanagement of resources and inefficient use of hardware components. This is an extremely serious issue and it can save millions of creators alot of time and money spent on just waiting for a render instead of actually working.

This is why I have reached out. There must be an error somewhere, a process not working properly that is keeping the renderer from being efficient in resource management.


@bugam33779908 It seems, you missed a point about bottlenecking. Imagine, your CPU renders frame (his part job in pipeline, to be more precise) in 1 sec, and your prev GPU did its part in 0.02sec. Total time=1.02. Will you notice a difference if your current GPU do it in 0.01, and total time become 1.01 ?

 

Also check this video, judging by the user comments, it's still valid despite being 6 years old:
https://youtu.be/yaNHG8Rh5ZU

 

Peru Bob
Community Expert
Community Expert
December 2, 2022

@RjL190365  can you assist?

PECourtejoie
Community Expert
Community Expert
December 2, 2022

Hello, most reports these last days are about problems with the most recent nVidia drivers.

https://community.adobe.com/t5/premiere-pro-discussions/premiere-pro-community-digest-november-2022/...

 

  • NVIDIA GPU Drivers causing hangs on import and unexpected behavior: Some editors have reported problems with the NVIDIA Studio Drivers v.526.98. Roll back the drivers to v.522.xx or earlier to restore system stability.
Participating Frequently
December 2, 2022

I think it goes beyond just drivers. I would really like this fixed because it means an extreme amount of time is lost because of the lack of interaction between the GPU/CPU and software. 

I just updated to 527.37 / clean install, restarted pc ... still nothing. The renderer prioritises the CPU instead of the GPU even though its set to use the hardware renderer

Peru Bob
Community Expert
Community Expert
December 2, 2022

Do a clean installation of the 517.40 Studio Driver (NOT the Game Driver)