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Participant
May 2, 2024
Question

My Media Encoder Does not use GPU

  • May 2, 2024
  • 1 reply
  • 843 views

Something is there I've been concerned about 

My PC is configured with Ryzen 5500 and GPU is Intel Arc A380 and 16GB RAM

Whenever I export my video,encoder barely uses my gpu

And it takes too much time to export since I use the stock cooler in my cpu

The first one takes maybe 3mins to be rendered but next ones gets really laggy

What should I do? Is there any settings that I have to configure so it can use my GPU?

I have already selected Mercury Playback Engine OpenGL

1 reply

R Neil Haugen
Legend
May 8, 2024

First thing to find out is if you have anything on the sequence that Premiere would use the GPU for. They're not used simply as another processor, but coded for specific things. When those are happening, the GPU is used. When they're not, it isn't.

 

So you can check the help for the GPU Accelerated Effects list ... such things as Warp, Lumetri, some other effects, major resizing. As again, if you don't have those, the GPU may not be used much.

Everyone's mileage always varies ...
Known Participant
January 27, 2025

This isn't a good answer. Even when I have ZERO effects on any of my H.264 clips, Premiere still shows it uses my RTX gpu from 60% to 100% utilization. When I render the exact same sequence in Media Encoder, it uses less than 20% of the gpu.

R Neil Haugen
Legend
January 28, 2025

I'm not the original poster. Regardless of what info is provided, saying "Premiere/ME doesn't use the GPU when there are no GPU accelerated effects" is misinformed at best. The GPU usage jumps pretty high when exporting from Premiere even when there are no effects whatsoever.


That ... depends.

 

The GPU is used more now, partly due to changes in Premiere's coding for the GPU, partly due to changes in the GPUs themselves, and partly due to changes in the OS.

 

So ... depending on about 10 different things, which RJL190365 can go through in detail, the GPU may be used at times or ... not.

 

Many effects are still not ported by Premiere into GPU processing, although even then, the mobo and/or CPU and/or the OS may send stuff to the GPU.

 

Put a couple of Premiere's internally coded GPU accelerated effects on a sequence, do a render/replace or export, and you'll see, in most situations, a lot more GPU use than if you remove those effects.

 

As about everything else in a video post app, any of them, it's complicated, and nearly every answer has "and it depends on ... " buried in it somewhere.

Everyone's mileage always varies ...