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Known Participant
December 13, 2021
Question

Wrong chime sound plays (sheep sound) when a file finishes outputs successfully.

  • December 13, 2021
  • 11 replies
  • 5229 views

Since updating to the 22 version of AME, when a file finshes rendering it plays the sheep sound, and not the finished chime. These file are finished successfuly, but it plays the sound for a failed render each time. Is anyone else having this problem? 

This topic has been closed for replies.

11 replies

Participating Frequently
May 3, 2023

omg, this damn sheep is bleeting a few times every second in my gaddamn ear. WTF??!!!!!! How do I MAKE IT STOP!!!!

Participating Frequently
May 4, 2022

I'm also seeing this bug. Any fixes?

Fergus H
Community Manager
Community Manager
April 12, 2022

This issue is fixed in v22.3 of Adobe Media Encoder, which is rolling out to customers this week. 

Participant
April 12, 2022

Confirming I'm having the same issue in my 22.2 media encoder program. Would love to have a solution. 

 

 

Participating Frequently
April 12, 2022

Same for me. 

Known Participant
March 9, 2022

I was getting this problem, and so annoying. 

Using AME v 22.1.1.

Today I tried:

  1. Disable the "Play chime when finished encoding"
  2. Exit AME
  3. Load AME again
  4. Enable the "Play chime when finished encoding" checkbox.

Now it works!

Plays the chime, not the sheep.. Whew.

Participating Frequently
April 7, 2022

Didn't work for me. I'm still having this issue on 22.2 (Build 64).

Fergus H
Community Manager
Community Manager
April 7, 2022

This issue is fixed in the next release of Adobe Media Encoder. 

Fergus H
Community Manager
Community Manager
March 3, 2022

Hi everyone!

First, my apologies for not having seen this thread earlier! I was getting emails about this issue but mistook them for a thread on our UserVoice forum. 

We are aware of this issue, know what causes it, and it will be fixed in the next release of Media Encoder. 

Regards,

Fergus

swrutherford
Inspiring
March 7, 2022

Thank you. Getting the goat is anxiety-inducing for anyone using AE/AME for any length of time! I can confirm that my AE-to-AME renders reproduce the issue.

Stephen
Participating Frequently
March 2, 2022

Hi there, this is still a problem for me in version 22.2!

jesmo71Author
Known Participant
March 2, 2022

Honestly, I don't think Adobe really cares. They have made no attempt to address this. I'm sure their mindset is, "if it's still rendering, so what if it makes the wrong sound".

Participant
January 28, 2022

Fully updated and this is still happening for me when exporting from AE.

 

I have to say, I'm not fond of any bug, but this one will make me insane if it continues. I have a Pavlovian response to that ^#*$(%! sheep sound, and this is gonna give me a nervous breakdown some night when I'm on a deadline.

jesmo71Author
Known Participant
January 28, 2022

Makes me a little nauseous every time I hear it. 🤢

Abbottoklus
Inspiring
January 8, 2022

This happens for me, but only specifically when I export to AME from AE, then any exports after that do the sheep sound. If If I restart AME and just do normal renders from Premiere or directly imported, it plays the chime as expected. Really bizarre.

jesmo71Author
Known Participant
January 12, 2022

After furthre inspection, this is exactly what is happening to me as well.

Autumn Line
Participating Frequently
December 20, 2021

Confirming that this is happening to me as well.  Any luck on how to fix it yet?

 

jesmo71Author
Known Participant
December 21, 2021

So, updating to 22.1.1 seems to have fixed the problem for me.

Participating Frequently
January 6, 2022

Hi @Shivangi_Gupta and group,

 

Even with the up-to-date ME, I'm still experiencing the billy goat sound for a successful render. Any ideas?

 

The only thing in my set up that may be related is that I have an After Effects extension/plugin called BGRenderer Max that may change render settings. Although that's in AE and not ME. And the problem is in ME. (After Effects render queue plays a chime for success and a billy goat for failure).

 

I have also checked the actual "rnd_fail.wav" and "rnd_okay.wav" files in the programs folder of both AE and ME and they seem correct.

 

Any ideas? Thanks!