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Auto Animate Time trigger not always triggering

Community Beginner ,
Apr 27, 2023 Apr 27, 2023

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I have a very simple interaction where one artboard auto animates to another with a time delay of .6s. The issue I'm having is the trigger only works 50% of the time. The other 50% it just remains on the previous artboard and won't auto-animate to the next. Any ideas how to fix this so that it works 100% of the time? I'm using this for a paid user test so it is not usable if it work work 100% of the time.

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correct answers 1 Correct answer

Community Beginner , Apr 28, 2023 Apr 28, 2023

Correction: I "tested" ... Not "interested"

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Community Expert ,
Apr 27, 2023 Apr 27, 2023

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I experience the same - it doesn't trigger in online prototypes ☹️

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Community Beginner ,
Apr 28, 2023 Apr 28, 2023

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I figured out a workaround. Turning off auto Animate and just making it a regular transition seems to do the trick. I'm guessing the timing needed for the auto Animate transition mixed with the timing needed for the delay to automatically switch screens causes the poorly written JS to say NOPE. Interested this workaround 15 times and it the prototype automatically switched screens every time..

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Community Beginner ,
Apr 28, 2023 Apr 28, 2023

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Correction: I "tested" ... Not "interested"

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Community Expert ,
Apr 28, 2023 Apr 28, 2023

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Yes - although it's not the same, it's better than not working at all! 😁

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