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Hi, I've noticed that AIR 24 is no longer compatible with Flare 3D? On iOS, it seems to render meshes in the wrong order - which often results in them being downright invisible:
There is no such problem on Android and no such problem in AIR 23. I can revert back to that for now, but I'm worried that I will no longer be able to update my 3D apps if a solution does not present itself!
Flash CS6, AIR 24 (beta), Flare3D 2.71
Hi Matthew,
Thanks for reporting the issue. Can you please help us narrow down the issue? For this, we request you to try passing "0" to antiAlias argument of configureBackBuffer method in your application?
You can find antialias property in Scene3D.as of Flare3D APIs, you need to set that to "0".(See Flare3D Docs - ActionScript 3.0 Language and Components Reference )
We recently enabled Anti Aliasing feature for iOS in AIR 24, and we suspect this could be the side effect of that.
-Thanks
Pahup | Ado
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Hi Matthew,
Thanks for reporting the issue. Can you please help us narrow down the issue? For this, we request you to try passing "0" to antiAlias argument of configureBackBuffer method in your application?
You can find antialias property in Scene3D.as of Flare3D APIs, you need to set that to "0".(See Flare3D Docs - ActionScript 3.0 Language and Components Reference )
We recently enabled Anti Aliasing feature for iOS in AIR 24, and we suspect this could be the side effect of that.
-Thanks
Pahup | Adobe AIR Engineering
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Thanks for pointing me in the right direction. Turning off antialiasing in Flare 3D itself helped.