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March 29, 2012
Answered

Air 3.2 - iOS languages

  • March 29, 2012
  • 2 replies
  • 4211 views

Hello there,

If i was not wrong, I've read some time ago that in Air 3.2 there would have been a fix for the multiple languages problem on iOS.

That is that at last I can specify what are the languages supported without having to "re-sign" the package after deleting the ".lproj" directories of the unsupported languages (only doable from Mac).

I've just overlayed Air3.2 over Flash CS5.5 and then I recreated the .ipa file.

I've looked into it and I still see the ".lproj" directories of the unsupported languages.

Where am I wrong?

Have I to add some new lines In the "main-app.xml" ?

Thanks in advance

P.S. Another question: does anyone here knows if in Flash CS6 we have to overlay manually AIR when a new AIR version comes out?

This topic has been closed for replies.
Correct answer AirDoctrine2

AIR 3.2 does now have support for displaying the proper iOS language on the App Store.

You need to include the follwing tag in your -app.xml to support only English. It should be included immediately after your ending </initialWindow> tag.

<supportedLanguages>en</supportedLanguages>

If you want to support multiple languages, IIRC you include them all in  the same tag each separated by a space.

Here are some additional details (also read people's comments at the end of the page):

http://www.flashrealtime.com/supported-languages-adobe-ai/

I don't know the answer to your CS6 question.

2 replies

March 30, 2012

Thanks to everyone,

I've just done what you described and it worked very well.

*bows*

AirDoctrine2Correct answer
Inspiring
March 30, 2012

AIR 3.2 does now have support for displaying the proper iOS language on the App Store.

You need to include the follwing tag in your -app.xml to support only English. It should be included immediately after your ending </initialWindow> tag.

<supportedLanguages>en</supportedLanguages>

If you want to support multiple languages, IIRC you include them all in  the same tag each separated by a space.

Here are some additional details (also read people's comments at the end of the page):

http://www.flashrealtime.com/supported-languages-adobe-ai/

I don't know the answer to your CS6 question.

Colin Holgate
Inspiring
March 30, 2012

If you don't change the languages in the app descriptor xml, does it then load all languages, or just English? I'll know myself soon, an app I made is "waiting for review", and it was made with AIR 3.2, but I didn't set the languages in the xml.

About CS6, I can make an educated guess that the situation will remain the same as with CS5.5, with regard to adding newer versions of AIR, when they exist.

Inspiring
March 30, 2012

Not sure what happens when you leave out the <supportedLanguages>en</supportedLanguages> tag.

I added that tag and my app update was accepted today by Apple. It is now showing up as supporting English only in the App Store for the first time. Yay!