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Im trying to test the AIR app in the new iOS 11 simulator to see how it would look on the iPhone X screen, but the app crashes on startup without any logs or errors.
I tried using AIR 26 and AIR 27 but the result is the same.
I found this discussion https://forum.starling-framework.org/topic/air-xcode-9-ios-11-beta-the-good-the-bad-and-the-ugly where it says:
iOS 11 enforces x86_64 for simulator builds. AIR only produces i386 simulator builds. Therefore, you cannot run AIR projects in the Xcode 11.0 Simulator.
So it looks like Adobe AIR doesnt support it yet.
Any ideas for a hack or temporary solution to make it work?
Or when can we expect an AIR update?
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When I've uploaded to TestFlight with AIR for iOS 28, twice now, they reject it because it doesn't work on iPad, even though my app is only designed for iPhone and I have that set in the AIR for iOS Settings.
Is there anything else I can do, to indicate that this app is iPhone only? Thanks.
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Apple is now saying that all apps should work on both iPhone and iPad. In the past, it was ok to develop for either iPhone or iPad individually. App Store Review Guidelines - Apple Developer
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Does anybody knows where to put assets.car to make icons visible on iphoneX?
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Hi,
You should keep Assets.car in the root directory with your swf. For more details you can read here, section "To create an iOS/tvOS package with Assets.car"
Thanks,
Krati
Adobe AIR Engineering
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Just want to say with the help here of everyone and Adobe staff, I was able to launch an iPhone X, 8, 8 Plus app successfully for my client. Thank you!
AIR for iOS 28 is great.
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Hey guys!
Anyone has a solid fix for the stretched image problem?
I am having this problem on a Iphone 6+, and using the Air v 28 build 120
Thank you!
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There are two new 3rd generation iPad (11 inch and 12.9 inch) launched recently. Do we have different launch image for those ipad's in landscape mode?