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Hello,
As the topic say, I did several tests comparing the same Desktop App published with AIR 25 32 bits versus AIR 25 64 bits.
This app have 7 MB SWF file size, more than 200 views and more than 250 models.
The heaviest task takes about 500 MB ram (exporting a large report with more then 100 pages to PDF on client side).
The app takes exactly the same amount of time on 32 and 64 bits on all tested tasks and I didn't saw any behaviour diference, so from my tests about 64 bits version I consider good to go BUT soon I will use my first Desktop ANE, so supporting ANE's it's a mandatory requirement.
Regards,
Hugo.
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With the 64Bit version, we have experienced better performance when it comes to scrolling in a massive flex datagrid.
Overall, the application feels a bit more performant.
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I also did some testing as well. Just memory use and release.
Creating / loading hundreds of 4K images and releasing them utilizing nearly all the ram on my 24G system at times, without crashing. Very impressive.
No talk of a full release for windows though. Just a beta tester.
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I noticed that the release notes have been updated and the known issue about 64bit ANEs is not on the list.
I will endeavour to see if I can now build a 64bit Windows ane soon.
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I'm just excited they updated the notes! 🙂
Have you found a way to get debug trace to the editor when testing?
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Have you found a way to get debug trace to the editor when testing?
I'm not sure what you mean ?
Do you mean reading trace from the packaged release application ?
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64bit ANEs are working perfectly for me. No issues building or running.
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I have issue. EncryptedLocalStore doesn't work with 64-bit AIR. Bug tracker link: