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When I install my app (for testing) on my iOS device I get a blank, white screen. This happens on the following devices:
1) iPhone 6 plus S - iOS 9.3.3
2) iPad Pro - iOS 9.3.3
3) iPhone 4 - iOS 7.1.2
Here is my app profile
Has anyone had this problem or know how to fix it?
Here is the xml:
Here is the xml file:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<!--
Usage:
To localize the description, use the following format for the description element.
<description>
<text xml:lang="en">English App description goes here</text>
<text xml:lang="fr">French App description goes here</text>
<text xml:lang="ja">Japanese App description goes here</text>
</description>
To localize the name, use the following format for the name element.
<name>
<text xml:lang="en">English App name goes here</text>
<text xml:lang="fr">French App name goes here</text>
<text xml:lang="ja">Japanese App name goes here</text>
</name>
-->
<application xmlns="http://ns.adobe.com/air/application/22.0">
<id>com.btb.test</id>
<versionNumber>1.0</versionNumber>
<filename>bTbTest</filename>
<description/>
<name>bTbTest</name>
<copyright/>
<initialWindow>
<content>btb.swf</content>
<systemChrome>standard</systemChrome>
<transparent>false</transparent>
<visible>true</visible>
<fullScreen>true</fullScreen>
<aspectRatio>landscape</aspectRatio>
<renderMode>direct</renderMode>
<autoOrients>true</autoOrients></initialWindow>
<icon>
<image29x29>icons/29.png</image29x29>
<image57x57>icons/57.png</image57x57>
<image114x114>icons/114.png</image114x114>
<image512x512>icons/512.png</image512x512>
<image48x48>icons/48.png</image48x48>
<image72x72>icons/72.png</image72x72>
<image50x50>icons/50.png</image50x50>
<image58x58>icons/58.png</image58x58>
<image100x100>icons/100.png</image100x100>
<image144x144>icons/144.png</image144x144>
<image1024x1024>icons/1024.png</image1024x1024>
<image76x76>icons/76.png</image76x76>
<image80x80>icons/80.png</image80x80>
<image120x120>icons/120.png</image120x120>
<image152x152>icons/152.png</image152x152>
<image40x40>icons/40.png</image40x40>
<image180x180>icons/180.png</image180x180>
<image60x60>icons/60.png</image60x60>
<image75x75>icons/75.png</image75x75>
<image87x87>icons/87.png</image87x87>
<image167x167>icons/167.png</image167x167>
</icon>
<customUpdateUI>false</customUpdateUI>
<allowBrowserInvocation>false</allowBrowserInvocation>
<supportedLanguages>en</supportedLanguages>
<iPhone>
<InfoAdditions><![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
]]></InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
</application>
Here is the start-up code:
//************************ END OF CLASS *****************************
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Hi, without having a look at your code, I would give the hint to find out if this is a package problem or a code problem. Remove all your code from the main and just draw a small red square and see if it shows up on the screen. If it does, then there is a problem in your code, if not, there is a problem in your application.xml
//inside the Main constructor:
graphics.beginFill(0xFF0000);
graphics.drawRect(0, 0, 50, 50);
graphics.endFill();
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I fixed it by moving everything into the Flash Develop. I compiled everything there and it worked.