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Hi,
With Air 3.6, are actionscript workers now available for iOS?
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No, Actionscript workers APIs aren't supported on iOS platform.
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Will they be in the future? If so, what release?
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Hi,
Workers on Android is now available in AIR 3.9 Beta, to use the same download AIR SDK from http://labs.adobe.com/downloads/air.html and to know more read release notes http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air3-9_flashplayer11-9_releasenotes.pdf.
Please share your feedback with us.
PS: It will work with -swf-version=22.
Thanks,
Nimisha
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Please vote for this feature if you want iOS workers.
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I gave my voice. But this is big feature so it can be implemended without a lot of voices
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Any progress on this front with AIR 4.0?
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Ya. Adobe has already made Workers as part of Air Runtime with flash 11.4 in Flash Builder 4.7. http://gotoandlearn.com/play.php?id=169
I personally haven't tried it on IOS. It creates a swf in the background in order to work so I'm not sure how this will go on IOS.
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Any news on this?
I really feel let down by Adobe.
Why are they working on useless things such as the smartphone gamepad for flash games? We developers, the ones keeping the platform alive, don't care about those things. We want more performance from Air, concurrency, more language features, etc.
Haxe and RoboVM, which are open source projects have had concurrency in iOS for years. When Adobe killed AS4 I didn't want believe it, but every day it seems more clear Adobe's focus is somewhere else, and Air will just slowly die.
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Hello. Are you dumb or is there something I am missing? Adobe has already implemented threading - they just call it "Actionscript Workers"
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Emily_zooz wrote:
Hello. Are you dumb or is there something I am missing? Adobe has already implemented threading - they just call it "Actionscript Workers"
Are you dumb or have you not read that this refers to iOS workers?
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Hi Emily, no need for name calling -- Workers have always been supported on desktop, aren't supported on iOS yet, and were added for Android recently. Workers for iOS have for a while been "coming soon" and we're all still wondering... how soon?
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Workers for iOS have for a while been "coming soon" and we're all still wondering... how soon?
Chris Campbell said 2 days agio on another thread that they are working on it, and it sounded to me it will still take a long time before it is production ready.
iOS workers is still on the roadmap. I don't have a release date, but I know it'll be an extended beta type of feature. Most of the concurrency work was gated on the new AOT compiler work, which is still being actively worked on. Lots of bug and performance fixes were added to AIR 15 and we're not stopping there.
Desktop concurrency was released 2 years ago with Air 3.4... and it may still take 1 year before we have production ready iOS concurrency.
In 3 years a company with the resources Adobe has could have built a new platform from the ground up.
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Happy to share, iOS Concurrency is available in beta now - http://labs.adobe.com/downloads/air.html
Release notes @ http://labsdownload.adobe.com/pub/labs/flashruntimes/shared/air19_flashplayer19_releasenotes.pdf
We would like to hear your feedback.
-Thanks
Pahup
Adobe AIR Team
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Awesome!
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next feature that must be added - enumerations!
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Great, I am thrilled to test it!
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In Flash Builder, it's not possible to add a worker through the GUI. Is there documentation that shows how a worker swf should be built through compilation? The release notes show the loading of the swf, but they don't address the limitation in Flash Builder for Mobile Workers.
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Great!Maybe it is time to migrate the physics engine to a worker.
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Yes, for anyone browsing this, it is worth checking out this: