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Inspiring
April 13, 2012
Answered

Display difference between emulator and device

  • April 13, 2012
  • 1 reply
  • 555 views

Hi, people.

I have a weird problem that is driving me nuts for a full week now.. Maybe someone has been through this before, so I´ll explain my problem shortly.

I´m working on an app for mobile devices, using the Flex 4.6 SDK. These are my xml settings:

  <aspectRatio>landscape</aspectRatio>

  <autoOrients>true</autoOrients>

  <fullScreen>true</fullScreen>

  <renderMode>gpu</renderMode>

The app is working perfect on the device, but when running in the ADL emulator, every single object appears to have a bottom gap, because they all appear upper than they should. The strange fact is that when I click in the area where the objects should be, they respond perfectly, as they really are where they must be. It´s only that they show at the wrong place.

I attach an screenshot to ilustrate the problem.

As you can see, the weird area is covered with some kind of stretched version of the image.. I don´t know even how to explain it.

NOTE: After reading something in this forum, I had just made a quick test, turning GPU mode to CPU, and everything is displayed well at the emulator.... But I really need it to be in GPU. Anyone knows anything about this problem with GPU settings?

Thanks in advance.

This topic has been closed for replies.
Correct answer Colin Holgate

It's a known issue, and the simple workaround for now is to turn off Full Screen while you are testing in ADL.

1 reply

Colin Holgate
Colin HolgateCorrect answer
Inspiring
April 13, 2012

It's a known issue, and the simple workaround for now is to turn off Full Screen while you are testing in ADL.

SpacorumAuthor
Inspiring
April 13, 2012

Thanks, Colin.

That worked!