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Are there any plans to bring back the LOW and MEDIUM quality settings to Air for Desktop?
These features are essential for playing vector-heavy games on older hardware or in high resolution, and without them I'm better off using the regular Flashplayer with some other .exe wrapper.
I quite like Air otherwise, but without these settings, it's largely useless for some of my games.
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I 2nd this. Please this feature would drastically increase performance of my game which is rendering nearly everything in vector. Medium quality actually looks really sharp. Low quality is helpful for pixel art games.
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I third this request. Is there any good reason to NOT have this flexibility in AIR?
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So you are saying that using "this.stage.quality = StageQuality.LOW;" does not do anything at all?
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Yes, in the Desktop version of Air, LOW and MEDIUM settings do nothing. This is covered in Adobe's documentation, so it's a feature and not a bug.
"In the desktop profile of Adobe AIR, quality
can be set to StageQuality.BEST
or StageQuality.HIGH
(and the default value is StageQuality.HIGH
). Attempting to set it to another value has no effect."
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I'd also love to see quality settings in Air, dont really understand why they arent already in there?
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Please Adobe make this happen. If I could only set my game to Medium, the performance would increase drastically! I know this because I've tested with Flash Player.
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Does anybody know if there might be a way to force a medium quality settings?
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I should add that many of the people commenting in this thread have released well-received Flash/Air games on Steam. I've made Epic Battle Fantasy 4 and Bullet Heaven 2, and would like to use Flash for my next game too.
But before I commit to using it for my next project I would like to know whether Adobe are planning to support the features I need, and the quality settings are the most important thing for me right now.
If the answer is "no", I'd like to know so I can start seriously considering alternative game engines.
Thanks.
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I too want to keep using Flash/Animate for games development. Developing for Steam using AIR Desktop ticks nearly all the boxes. Please give us this feature to define our Stage Quality - Please let us know if we will eventually see this feature or not.
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Wow great to see fellow Air developers for Steam. Risking that this is offtopic, but as our game is already greenlit on Steam, too, I need to ask: Are you guys releasing Windows only or Mac as well? Did you find a way to add Linux support? There seemed to be Linux support for older Air versions in Steam from the Steamworks Air library, but all the information on how it can be done seems to be missing and the library maintainer does not reply to our inquiries.
Thanks!
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I'm sticking to Windows because I don't have any experience with Mac or Linux and don't want to risk doing a bad job of those versions. But I think Mac isn't too difficult to do - Air and the FRESteamworks ANE should work on Mac without much issues.
I know Linux is very difficult to do though, I think the Defender's Quest devs managed it but it was a lot of trouble with complex workarounds and I don't think they ever want to do that again. Linux is still a tiny minority of the Steam user base though, so I wouldn't stress over it too much.